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« on: August 28, 2019, 07:53:00 AM »
This has probably been discussed before and there may already be a solution, although I haven't found one. But one annoyance I've had for a long time is the way that swapping control groups messes with the selection of missile weapons within an alternating fire group. Here's a detailed example.
Let's say I have 2 control groups, the first consisting of guns and the 2nd of three Reaper Torpedo launchers (we'll call them Torp A, B and C) with two shots each set to alternating fire. Now let's say I want to fire 2 torpedoes. When I select control group 2, it correctly selects the first launcher on the list (Torp A) and cycles to the next when I fire. Meaning that after 2 shots Torp C will be selected and ready to fire. However, if I switch to my guns and then back to my torpedo group, it will automatically switch to Torp A (or the next in the group). Meaning that if I fire two more shots for example, Torp A and B will be dry while Torp C still has 2 shots left. So if I want to fire two more at a target I can't because I'll have to wait for the cooldown after the first shot.
I know you can switch between weapons in a group by pressing the number for the group repeatedly, but this gets very fiddly in the thick of combat. In short, shouldn't the last weapon selected remain selected when you switch from and back to that group?