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« on: July 09, 2015, 11:54:01 PM »
One thing that really annoys me about this game is the independent "faction". When I think independent I don't think mercenaries coming to kill me after I off a smuggler who has just been trading with pirates. What I propose is to split this faction up, where we have something along the lines of a free trading guild, of traders and mercenaries who watch each others backs for a chance to get payed, and a truly independent "faction. The independents would work like advertised, smugglers and other shady/work for themselves types who aren't aligned with any other faction, or each other, so if you kill one, another won't care. Now one problem arises with this system, we don't want players rampantly murdering people without consequences, so I thought with the new range of detecting fleets in the upcoming update if you can kill someone while staying out of the range of say the Hegemony and they can't detect who you are(and maybe for an added level of difficulty you have to leave no survivors) you can escape. But if they do find you, you lose reputation and you have to pay a fine.