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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Codyrex123

Pages: 1 [2]
16
Mods / Re: [0.9a] Arsenal Expansion v1.5.3c - Systems
« on: January 31, 2019, 05:06:03 AM »
So whenever I hover over a ninth battlegroup fleet, the game immediately crashes, heres the log that I'm getting, I haven't been able to test if its with every fleet but I know at least two have caused it.
I can confirm that I have the most recent version, and that I'm using a heavily modded game.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:258)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

17
Modding / Increasing the amount of nebula/systems in the Sector
« on: December 15, 2018, 01:14:53 PM »
So basically, I've increased the size of the sector size to something quite probably foolish. But now I want to add onto that foolishness by increasing the amount of stars and nebulas to explore! So I'd appreciate it if anyone can tell me where I can find what dictates the amount of systems inside the sector.

18
General Discussion / Re: 345 days - you've read this post before
« on: March 20, 2018, 05:40:38 AM »
To be frank, if you bought into early access you did say that you were happy with the game in its current state.
As for the game itself, well, it already has plenty to do aaaaand a pretty large modding community for being (at least for me) a relatively unknown little gem.

19
No. But it can now have an animated barrel, a la the Assault Chaingun or the Thumper.


What about.... a beam weapon like that except it'l have a laser for each barrel, so it does hit long the side? i mean, i don't know what'l happen when they are sitting on top of each other, maybe extra damage to the bit they are hitting?

20
Modding / Mod Request/ idea.
« on: May 31, 2016, 11:09:26 AM »
Okay so this is the major thing bugging me in the game, the limit on how many ships can be in your fleet, I really don't know if this is possible to expand on and if it is, then I'm plesantly surprised,  :o


Second off... how bout a faction entirely based on using drones? Kinda like the Tempest class, except with more ships and if its even possible (Probably not without making a giant amount of variants of ships with different drones) being able to configure the drones, maybe add new commands beyond free-roam, recall, and hold pos, I could imagine a ship completely focused on drones, maybe the size of  afflicter, having 5 drones, now of course, they won't have many weapons, they might not even have enough weapon points to have a decent point defense, though they'd have decent shields if the stories i have for the factions are going to be true eh?

Story?: A new faction has come to the sectors, entirely robotic and humanoid, it appears that this is a foray into completely self sustaining artificial intelligence, they seek to claim all the systems in this area for themselves, however, a few of them have abandoned their faction and joined the independance, telling the ones who will listen their story, of how they were created to be servants, but their creators gave them too much power, eventually they overthrew their creators, and a new directive appeared out of no where... 'Claim the universe for yourselves.' To those that would be considered more aware then the others, this order seemed rather primitive, they felt like it was received and wasn't actually part of them, that they were being ordered to do the bidding of some great power, these are the ones who have joined the independence and have helped the factions advance technologically,

Now that definitly needs refining.... But thats kinda my idea, the other is kinda like the Path of Ludd, of course.... and seeing as its A.I like this, very few of them would manage to get into the factions that was part of the A.I wars...
I chose the Independence because they seemed more open minded, though it could be the tri-tachion, even though they'd probably not share this information with the rest of the factions.

This is far longer then i expected, XD

21
Yay, so this is updated to the recent versions of Starsector?

22
Modding Resources / Re: [0.65.1a] LazyLib v2.0b (released 2014-10-20)
« on: November 15, 2014, 01:04:54 PM »
Ive been lookin, and i cant find a single java 7 download that is from the site, i got java 8, So wtf? why is java 7 not there?

23
Modding Resources / Re: [0.65.1a] LazyLib v2.0b (released 2014-10-20)
« on: November 14, 2014, 09:27:40 PM »
Guess i gota look for teh java then

24
Modding Resources / Re: [0.65.1a] LazyLib v2.0b (released 2014-10-20)
« on: November 13, 2014, 08:52:41 PM »
You mean Lazylib uses Java 7, Becuase when am running lazylib it shows up, not when it unmodded,

25
Modding Resources / Re: [0.65.1a] LazyLib v2.0b (released 2014-10-20)
« on: November 13, 2014, 06:58:48 PM »
Errr, Well, i get this error, (seeing as i dont know how to show it other wise) Fatal: org/lazywizard/lazylib/LazyLib : Usupported major.minor version 51.0 Check starsector.log for more info. I havent looked at the log, But anyways, I made sure i capped all that was set capped, so yea,

26
Mods / Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 34) (TC Mod)
« on: November 07, 2014, 08:20:58 PM »
Still cant wait.... New update thou Yay... Except that the leading pip mod is probly not updated yet DX lol

27
Mods / Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 34) (TC Mod)
« on: November 01, 2014, 10:00:34 AM »
Slight probem. when i go to run this mod it says Fatal: Ship hull spec [buffulo] not found! I dont know or understand why.

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