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General Discussion / Re: Market - I jsut do not understand it at all.
« on: October 17, 2017, 09:13:00 AM »Main problem is a lack of price data. Unless you constantly burn fuel and check all orbitals for change.
Right, I'd like to really delve into this issue before declaring it broken by the release number. It's not as straightforward as shooting down pirates for cash but it doesn't mean it's impossible.
With my current character I went 100% industry, a bit of tech, and some leadership. All my trade contracts have been very profitable so far and it's because of a few additional factors.
Salvaging has been an immense help in staving off the cost of supplies and fuel. I run deliveries in systems with pirate bases so on my way out, I always hover around fights and play the vulture. I found a Dominator cruiser with busted sensors just by salvaging!
Additionally, although salvaging warships often gives you subpar assets, it does not matter if you run a massacred herd of (D) freighters. I outfit them with sensor equipment since they're boned in a fight, with or without the 2-3 PD weapons.
This also means you have to be adept at playing the sensor game and flying under the radar. Avoid civilian hulls and other mods that make you more visible. Ensure you have a high burn speed.
Lastly, through salvaging you end up with a lot of additional goods. Store them somewhere and wait for a contract to come up. You have a much higher profit margin when you're patient enough to wait for the right contract.