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Starsector 0.98a is out! (03/27/25)

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Messages - ollobrains

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46
General Discussion / Re: Is there going to be a suprise in the campaign?
« on: December 26, 2011, 12:41:36 PM »
Low supply high demand of a key good, however it shouldnt be the only source, smaller amounts perhaps comet mining or the rare pirate find or small asteroids could be findable it may not fill demand, and then a planet where everyone is fighting over it could have a higher amount.

Of course pirates, empires and private mining companies would all be fighting over it, if alex decided on player head quarters and mining outpost or even just protection of miner missions it could be interesting ( all ideas and food for thought) just random musings on my part

47
General Discussion / Re: Starfarer for Christmas!
« on: December 26, 2011, 12:37:15 PM »
dohan i disagree a little a regular diet keeps the wider player base interested the successs of minecraft was every few days ppl had something new to toy with, games that sort of put out a realise now and then nothing for 3 months generally find their players move onto something else, referrals to friends dont happen.

However if u get something new every few days u toy with it, maybe provide feedback and the dull senses of playing and then ignoring are kept interested, im active in giving feedback to a valley without wind for example and towns is another game that is doing it and their player base is doing quite well is engaged and active and the game is selling a lot of pre beta units and that community is building

48
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: December 26, 2011, 12:24:32 PM »
i mean more in general as development goes along for example as a counter example to a beta every few months

A valley without wind a beta rpg u can buy off gamersgate * buy into the beta ala this game starfarer and minecraft* they also did AI war ( arcen games) the space strategy war 4x rts game similiar to star ruler and homeworld 3 and the like anyway a valley without wind has at least a beta update 3-4 times a week.  Perhaps an option if u put out say twice a week smaller incremental updates after small amounts of chnages and got feedback.

Say 0.35 then 3-4 days later 0.36 etc etc and then get feedback on each feature as u put it in, it would be optional for those that wanted more regular bites and perhaps also generate more sales remember the player base does get bored with 0.3.5 and moves on but more regular updates with a new ship here a change here a new planet here a new buggy feautre there.  If u make it clear yes this is buggy but im putting out more regular smaller incremental beta outputs u would get more buzz more forum and more player involvement and probably more sales just something for alex to think about u have to keep the masses interested

49
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: December 26, 2011, 02:13:25 AM »
so where is 0.5

50
Suggestions / Re: RPG Elements
« on: December 26, 2011, 02:06:47 AM »
to boost morale a few things
Planets with resort type effects
Holographic type technology and relaxation technologies
Drugs
Shore leave
Winning battles
Other personality traits

51
General Discussion / Re: Procedural campaign?
« on: December 26, 2011, 02:04:04 AM »
i Think the development of the game has seemed pretty open so far with many options.  What id like to see is as much randomness as possible within sensible boundries.

52
General Discussion / Re: Starfarer for Christmas!
« on: December 26, 2011, 02:02:06 AM »
i AWAit the 0.5 realise i purchased a few months ago played the limited beta was hoping for more minecraft type twice weekly updates however is yet to be

53
General Discussion / Re: Procedural campaign?
« on: October 14, 2011, 06:00:43 PM »
im for the procedural generation. More systems the better to but content is king and random content is a bit more adapatble

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