Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ollobrains

Pages: 1 [2] 3 4
16
Suggestions / Re: Boarding
« on: January 06, 2012, 03:31:14 AM »
specalised boarding ships in youre fleets, perhaps some planets in random spots could provide higher tech-higher training , higher abilities and specalised stealth boarding ships or faster moving or various elements u come up with that affect.  And i think boarding should for now be a backgorund thing in a statistical way if u make enough money for expansions u could always expand some of the gameplay elements into optional elements

17
Announcements / Re: Blog Posts
« on: January 04, 2012, 12:38:21 AM »
Tactical and maneurvering computers with to many things to target reasonably and justifyibly get overloaded and loose tracking or a less efficency based on more fighters out compared to the amount of control units ie carriers with fighter link computers or some such thing.

18
Suggestions / Re: Improved Ship Damage (or the Future of Ship Systems(?))
« on: January 03, 2012, 01:30:16 PM »
Random debris field perhaps magnetic guns to push away metal based debris

19
Suggestions / Re: Improved Ship Damage (or the Future of Ship Systems(?))
« on: January 02, 2012, 09:54:11 PM »
so what was the original thinking regarding guass cannons ?

20
Announcements / Re: Blog Posts
« on: January 02, 2012, 09:53:18 PM »
for more fighters u need more supplies, repair crews and storage that could be a drawback or a strategic decision

21
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 02, 2012, 09:51:41 PM »
A hull mod for EMP affecting resistance driving factors is alwayhs a possiblility

22
Announcements / Re: Blog Posts
« on: January 02, 2012, 02:00:48 PM »
eventually loot them off the enemy, maybe find abandoned high tech ones, repair what u have and manufacture or buy the rest

23
General Discussion / Re: Amazing job guys!
« on: January 01, 2012, 11:35:21 PM »
ideas into action and selected upon what works is up to the developers gunna be interesting

24
Announcements / Re: Blog Posts
« on: January 01, 2012, 10:51:33 AM »
is it generic supplies or more a base of technological levels ie supply tech 1 ( basic) supply tech 2 ( moderate ) and perhaps supply tech 3 ( advanced weapon ammo and rare supplies) back to the looting and capture blog its a good one and a good way to incorporate it into the game at least until u make a lot of money and do a follow up expansion where things get expanded out

25
Suggestions / Re: ALex how about a youtube lets play of 0.5a
« on: January 01, 2012, 01:01:00 AM »
quality can just be a quick 5 minute lets play even that u do in a spare moment and just up load it even if just for us forum whorages who will probably spread the word around the web just somethign to promote it something that takes up a only a small amount of youre time to

26
Suggestions / ALex how about a youtube lets play of 0.5a
« on: December 31, 2011, 12:06:38 AM »
If u have time how about even a weekly 5 minute youtube video on how youre progressing or even for 0.5a as it stands now just give us an overview along witn youre blogs in a visual graphic youtube sense on how youre progressing

27
Suggestions / Re: Popcorn mode?
« on: December 30, 2011, 11:29:45 PM »
wouldnt this require the AI to take the role of a player though

28
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: December 30, 2011, 11:28:00 PM »
so how much of a breathing living unverse outside of the core worlds is being planned at least on the inital realise or will it be empty lawless space and later expansions or patches may add further things to do and gameplay elements

29
General Discussion / Re: Amazing job guys!
« on: December 30, 2011, 11:25:25 PM »
following on from darrow a user chooseable option for a noise or a beep to confirm orders have been receieved is a good small UI idea

30
starpoint gemini might provide alex with some generalistic ideas on how to add elements to the game.  Ill wait for 0.5 whenver that is and then start more ideas for ya from there

Pages: 1 [2] 3 4