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Messages - sigi87

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1
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.6
« on: November 15, 2014, 03:42:04 PM »
thanks will try

2
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.6
« on: November 15, 2014, 02:37:29 PM »
multiple times I had corrupted savegames, is there a way around that?

Oh and how do you people handle the high supply demands of big fleets?

3
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 13, 2014, 01:04:25 PM »
please forgive me for beein so blunt, but how do I play this? I am not a really player and just want tp blow up some ships -.- can someone give me a hint how to play this mod? I would like to play the UIN.

Thanks :D

4
Mods / Re: (0.65a) Shadowyards Heavy Industries 0.5 dev
« on: October 26, 2014, 04:21:35 PM »
I have no idea if my java is 64bit, my windows is 64 bit so I would think it is. But I will try what you recommended thanks. Awesome ships by the way :D

If there is anything I can send that would give you more information I will do it. Just explain what you need.

5
Mods / Re: (0.65a) Shadowyards Heavy Industries 0.5 dev
« on: October 26, 2014, 01:55:47 PM »
I had serious problems playing your mod. Savegames get regularly corrupted :(

I only use your mod and the two other that are required.

6
excellent, I just love these big ass chunks of steel. And how they sprey the space with bullets :D

7
I love this mod, any chance to see an update for the curretn game version?

8
finally found the system your SCI is in, sadly there are no pirates. And the game crashes every time I click intel ...

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