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General Discussion / Re: Why so many people want detailed boarding mechanics (my best guess)
« on: August 30, 2016, 11:16:30 PM »
My take on the original question.
Personally I would want more detailed boarding mechanics only such that trying to capture ships can be a more selective process instead of pure random chance. This allows players agency to try to steal larger ships instead of say, grinding up the credits (and standing) to purchase it outright, instead you spend say ~1/2 of the ships cost on the ships and troops to capture it. The issue with this in the current game is these ships tend to be in larger fleets, and if all ships have an equal chance to be boarded at the end of combat, you are going to have to fight a fleet like that (chance to attempt boarding a ship x Number of ships in average fleet) times to be successful, there needs to be more game play to better represent trying to board a ship.
My own idea on the subject would be a boarding ship, that can board a ship when it is between 0 to half hull. (so destroyed to heavily damaged) getting it to board the other ship before it is disabled puts it into a disabled state, forces a boarding action against it after the battle (if you hold control and the boarding ship is not destroyed), and gives a bonus to boarding it. Boarding an already disabled ship forces a boarding action with a moderate chance the ship is too damaged to be taken and instead rewards increased supplies/resources for successful boarding.
Personally I would want more detailed boarding mechanics only such that trying to capture ships can be a more selective process instead of pure random chance. This allows players agency to try to steal larger ships instead of say, grinding up the credits (and standing) to purchase it outright, instead you spend say ~1/2 of the ships cost on the ships and troops to capture it. The issue with this in the current game is these ships tend to be in larger fleets, and if all ships have an equal chance to be boarded at the end of combat, you are going to have to fight a fleet like that (chance to attempt boarding a ship x Number of ships in average fleet) times to be successful, there needs to be more game play to better represent trying to board a ship.
My own idea on the subject would be a boarding ship, that can board a ship when it is between 0 to half hull. (so destroyed to heavily damaged) getting it to board the other ship before it is disabled puts it into a disabled state, forces a boarding action against it after the battle (if you hold control and the boarding ship is not destroyed), and gives a bonus to boarding it. Boarding an already disabled ship forces a boarding action with a moderate chance the ship is too damaged to be taken and instead rewards increased supplies/resources for successful boarding.