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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - StarSchulz

Pages: [1] 2 3 ... 31
1
Bug Reports & Support / [0.9a-RC10] Ancyra has no tariff
« on: November 23, 2018, 12:42:35 PM »
After checking prices i noticed that Ancyra had the lowest fuel and supply prices of the whole sector, so i went there to investigate and noticed it had no tariffs, at all. Whether or not i skipped the tutorial, played the tutorial, or used the spacer start had no effect on if the tariffs were there or not, so i figured this might be a bug. ( i figured that maybe the tutorial had tariffs off, to make buying supplies early on easier but it seems there aren't any there, at all )

I saw fuel as low as 13 each on Ancyra, with the next being 15 each ( surplus of 500 ) then sindria which is supposed to be the top fuel producer coming in at 23 each.

2
Blog Posts / Re: Raids, Bombardments, and Planetary Defenses
« on: August 16, 2018, 02:36:44 PM »
That was awesome to read, and see all your reasoning behind it. I wanted to ask, If for the most part pirates likely wouldn't bombard your military facilities as the cost is too great, would they ever do it out of spite, say if they were vengeful towards you?

3
General Discussion / Re: forgive my boldness but
« on: January 01, 2018, 12:48:46 AM »
Alternatively: 0.10.1 !


Happy new year :P

4
Suggestions / Re: Really serious about this!!!!
« on: November 07, 2017, 11:34:11 PM »
There are a couple spots it could fit, like in the market menu. a little reminder that its 4:AM again couldn't be that bad :P

5
Suggestions / Re: [0.8.1a] Improper FP values in ship_data.csv
« on: November 05, 2017, 11:09:48 AM »
Do any other carriers share the same problem the Astral does with wings not being calculated as FP anymore?

6
I like to have 2-3 ships i consider a "flagship" that i deploy one at a time and pilot myself in a long battle, to preserve CR. after that my officers will usually pilot half carriers and half cruisers or any extra capital ships i have. i fill up the rest of the spots with varying destroyers and frigates, and any necessary logistics. I will generally restore the most important of the three flagships, likely to be a conquest if i am playing vanilla.

throwing an example here, i could look at my vanilla save file -

-Conquest, Odyssey and a Hyperion are my flagships, so no officers in them.
-Two onslaughts, and a mix of 7 or so carriers are piloted by officers.

the rest are mostly destroyers / light cruisers with a couple frigates mixed in. This gives my fleet a better ability to pursue if i need to. I give my battleships to the AI, as they can handle them effectively in the situations i put them in.
 
In a very mega-lategame modded playthrough i took on a very high paying Templar assassination job, where my flagships were a Paladin and a Chevalier, with a DME Vesper as a backup for pursuing. My officers piloted four Crusader class, and two Zelenograd battleships. the rest of the officers were in carriers, and all other ships were in DME frigates. When it doesn't matter anymore when your frigates die and they can be recovered, you can deploy them in any battle without a worry.

In both cases with the dual officer battleship setup, i have one officer with reckless escorting the second battleship with a steady or cautious officer. this means that, the reckless one is allowed to be aggressive but is kept on a sort of leash, with them tied to the escort duty. they can go far, but instead of going to their deaths they keep near the other one which may keep just out of range of combat. They also provide a great source of cover, allowing me a place to retreat and vent. Onslaughts i cram full of PD and they protect me from any stray missiles.

Carriers are very effective, and i wouldn't make a good fleet without them.

The last little bit that helps make those fleets work, is that i generally take all the leadership related skills related to command points - I use them to order my ships to retreat individually when they begin to run low on PPT. Once my fleet has done that i can re-engage and use only their CR deployment costs and not let them degrade their CR in combat. That, lets me stand against fleets FAR larger than my own, with the 30 ship limit.

7
I think it mostly represents the part where there are no stars in the system.

8
Bug Reports & Support (modded) / Re: Game crashing after post-battle loot
« on: October 09, 2017, 11:46:30 AM »
One note: NEVER delete saves where you can easily reproduce an error unless otherwise told as they can help fix said error

I've got a backup and the download to the save is also in the post.


I installed Starsector to another location on my drive and it seems to be working fine. So i guess, somehow my core files were messed up.

Turns out the save file wont even load on the new install of starsector, and gives me this error:

Spoiler
110192 [Thread-11] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading progress: 0.029225372
110199 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
110199 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Invalid reference
---- Debugging information ----
reference           : 9817
class               : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
required-type       : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 41822
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.ai.AssignmentModule
class[3]            : com.fs.starfarer.campaign.ai.ModularFleetAI
class[4]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[5]            : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[6]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[7]            : com.fs.starfarer.api.util.TimeoutTracker
class[8]            : com.fs.starfarer.campaign.ai.NavigationModule
class[9]            : com.fs.util.container.repo.ObjectRepository
class[10]           : com.fs.starfarer.campaign.StarSystem
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.starfarer.campaign.CircularOrbit
class[13]           : com.fs.starfarer.campaign.econ.Market
class[14]           : com.fs.starfarer.campaign.econ.Economy
class[15]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[16]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[17]           : com.fs.starfarer.campaign.Hyperspace
class[18]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Invalid reference
---- Debugging information ----
reference           : 9817
class               : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
required-type       : com.fs.starfarer.campaign.ai.CampaignFleetAI$FleetAssignmentData
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 41822
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.ai.AssignmentModule
class[3]            : com.fs.starfarer.campaign.ai.ModularFleetAI
class[4]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[5]            : com.fs.starfarer.campaign.ai.NavigationModule$AvoidData
class[6]            : com.fs.starfarer.api.util.TimeoutTracker$ItemData
class[7]            : com.fs.starfarer.api.util.TimeoutTracker
class[8]            : com.fs.starfarer.campaign.ai.NavigationModule
class[9]            : com.fs.util.container.repo.ObjectRepository
class[10]           : com.fs.starfarer.campaign.StarSystem
class[11]           : com.fs.starfarer.campaign.CampaignPlanet
class[12]           : com.fs.starfarer.campaign.CircularOrbit
class[13]           : com.fs.starfarer.campaign.econ.Market
class[14]           : com.fs.starfarer.campaign.econ.Economy
class[15]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[16]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[17]           : com.fs.starfarer.campaign.Hyperspace
class[18]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.I
version             : not available
-------------------------------
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:57)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
[close]

I think ill just make a new save file, and hope it doesn't happen again.

9
Bug Reports & Support (modded) / Re: Game crashing after post-battle loot
« on: October 08, 2017, 11:35:00 PM »
Ok, the game crashes at *ANY* point where i gain exp. if i open the console commands, and type in addxp it gives the same error and tells me that it failed but doesn't crash.





If i disable Nexerelin, the game crashes during the loading bar and gives me this:

Spoiler
95153 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.world.SectorGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.SectorGen]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.world.SectorGen
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
[close]

What can i do? did i screw something up in the core files that i don't remember, would it be better to just reinstall? I played for a bit, came back to a save file the next day without changing something and now this.

i DID change the "officerMaxHireable" in settings.json to 80, because i thought that it would allow me to find more officers to hire. when i didn't find any more, i set it back down to the default value of 40. I have since been using a fresh settings.json, and have deleted the save file that could have caused an error, but i cant start a new save file with that error and i cant start the game without nexerelin enabled.

10
Mods / Re: [0.8.1a] DynaSector 1.4.0
« on: October 08, 2017, 01:26:17 AM »
Not all the mods have their version checker files setup right just yet, so that is normal.

Like Meso said, don't try to run the game with a different version of java, the game usually doesn't like it. It used to be important as a step in modding starsector, but as of the most recent update that isn't needed anymore. I think specifically, the 32-bit java the game came with wouldn't allow enough memory to run the game with many mods enabled.

11
Suggestions / Re: Customizable ship auto-configuration (Autofit)
« on: October 07, 2017, 08:06:23 PM »
Personally i'd go for an "always add safety overrides"  to have an auto-fit generate something with safety overrides.

12
Suggestions / Re: Customizable ship auto-configuration (Autofit)
« on: October 07, 2017, 07:50:11 PM »
Those two options are i think, VERY specifically designed for the industry playstyle. each mass D-modded ship will 100% want at the very least reinforced bulkheads, so you can recover it when it dies. blast doors is optional, but will reduce the amount of crew you loose if the ship has the spare OP. the large lowtech fleets will burn through crew at an alarming rate so it can be helpful.


By setting recovery chance to 100% you bypass the point of reinforced bulkheads giving you that, so it is because you changed it that you think the option is useless.

13
General Discussion / Re: Legion: What role does it have in your fleet?
« on: October 07, 2017, 03:47:03 PM »
I like them balanced, giving an ability to fight close range but wider area bombers like piranhas, and as escorts to my other capitals. if i am piloting an onslaught, i want a legion by my side. I would give them 2 sabot pods, 3 harpoon pods, expanded missile racks with a MKIX autocannon and a devastator. this lets it fight off nearly any threat smaller than itself, and pose a threat to ships with more firepower.

Carrier skills come first, then the defensive skills.

14
Mods / Re: [0.8.1a] DynaSector 1.4.0
« on: October 07, 2017, 02:30:29 PM »
I think the files are in the .7z format, so windows doesn't recognize it as a normal zip file. you would need a specific program to do it, i would suggest using 7-zip as it is free.

otherwise, welcome to the forum.  this guide may help you: http://fractalsoftworks.com/forum/index.php?topic=11462.0

15
Bug Reports & Support (modded) / Game crashing after post-battle loot
« on: October 06, 2017, 09:08:51 PM »
Not sure whats causing this. I updated my mods recently to their current versions, started a new save file and got myself to level 10 through multiple combats. I load the game up today, to find that at the end of any combat my game crashes after I select "confirm and continue". As soon as the window closes the game crashes and gives me the Error.

Here are the details of the crash:

Spoiler
145349 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.levelUpIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.addXP(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.addXP(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.gainXP(FleetEncounterContext.java:1846)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.gainXP(FleetEncounterContext.java:1704)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:709)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1317)
   at com.fs.starfarer.ui.newui.newsuper$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.if.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.g.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.super(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.j.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.if.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.newsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Here is my list of mods:

Spoiler
Audio Plus 1.1
Combat Chatter 1.7.2
Diable Avionics 1.8.7
Dynasector 1.4
GraphicsLib 1.2.1
Interstellar Imperium 1.18.1
LazyLib 2.2
Lightshow 1.3.2
Metelson Industries 4.6.6
Neutrino Corporation 1.84RC3
Nexerelin 0.8.2d
Outer Rim Alliance 0.7.4
Practice Targets 1.2
Scy Nation 1.3.4
Shadowyards 0.6.2
Ship/Weapon Pack 1.4.1
Knights Templar 0.9.8e
Tyrador Safegard Coalition 1.4
Underworld 1.1.3
Unknown Skies 0.2.1
Upgraded Rotaries 1.3.1
Version Checker 1.7c
Blackrock Drive yards 0.9
Dassault-Mikoyan Engineering 0.9.6
AI Battles 3.0
Arsenal Expansion 1.4.2
Disassemble Reassemble 0.7
Flu-X 1.15
Hegemony Expeditionary Auxillary 1.1
Luddic mora INDEV
The Silent Armada ( demo ) vD 0.14
[close]

Here is a download link with all the mods i have enabled, and the save file.


Most recently i have updated a few mods, and added the mods "Arsenal Expansion" and "The Silent Armada".  

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