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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - AMDAMK

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46
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 30, 2014, 02:08:56 AM »
Quote
It is unlikely I'll implement a 'battle system' type feature like you suggest; that is probably more appropriate for a completely new mod

A new mod, yeah? Would be awesome, but i don't have the experience for that, actually, I'm only able to modifiyng varius stuff, vanilla/ Modded, and see then, how it works, is it not working, how i think, it should be work, i'll make it better/ improve it.

But it must be a testformat, like XML, then i can make it, like the modding in Star Wars - Empire at War/+ Forces of Corruption, the whole mods are in XML, so i'm able to learn it fast, what is working, what give me an error, what is not working corrrectly, etc.

Maybe i will lokk into it, so i can realzised (?) it. :)

47
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 29, 2014, 09:31:28 AM »
Quote
Hmmm well if you are manually editing mods it is unlikely I can help you unfortunately Sad

I haven't been able to replicate the error you posted before, but I'll keep on the lookout.

It looks like you are playing with mods that require ShaderLib, so definitely enable that at the splash screen Smiley



1) It's my own fault, but I#m able to fix that - what i have did/done.
2) I have many error's, if you are interested.. :D
3) Hm, i believe, i don't have download mods, thats require ShaderLib, because it don't work - for me.


Oh, and i have a great idea. Maybe could you integrated/ implement a System, that has only Battlefleets to engage? Fight against always small corvette-fleets/ Miningfleets is boring... So, also could think about a option, when "i" started a game, that means, "i" can choose
  • Enabled Battlefleets
  • Large fleets
  • No Battlefleets
  • Enabled large Battlefleets
  • Enabled very large battlefleets
  • battlefleets only Capital/cruiser
  • battlefleets only cruiser/destroyer
  • battlefleets only Capital
  • battlefleets only cruiser (maybe large/ very large)
  • battlefleets only destroyer (maybe large/ verly large/ extrem large
and by battlefleets i mean, they only appeared in this battlesystem, which has nothing
  • No PLanets
  • No Asteroid bolts
  • Only Jumpholes to get in/ out

I think that might be possible, but when you don't have time for that, or your focus is on other things, so be it/ then it's so.
Maybe, the GameDeveloper could integrated this idea to the Vanillagame? Would be awesome. :)

48
Maybe. I think, i don't have change the settings. I have it used only by starsector to show me the FPS in the loadingscreen - which are 0.1. And take damn long to load... Annoying.

49
Bug Reports & Support / Re: Starsector takes an unbearably long time to load
« on: September 28, 2014, 08:26:28 AM »
Spoiler
Quote
Ignore them:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

[close]


So, i have the same problem, tryed everything, but nothing help... the only different is, i have to wait up to 3 hours... what is really annoying by this awesome game
Spoiler
with extremly more improvements, but hey, it's still a alpha :D
[close]
.

I have config the vmparams file; the */settings.json ( vsync to false; fps up to 500; game now in borderless window, needed for one/ some mods)
I have tried it as well with MSI Afterburner but it wont start .
I've also change the quality to top speed in the Nvidea control panel, my grafikcard is uptodate, too.

At the moment, i'm out of idias.. open for all.

50
Yep, not even the launcher appeared.

it's not important in my eye... to start the game, shut down the MSI AB and then start again the game and it works. Maybe another person in a later time would have this problem, and don't know, what to do, so you can fix this, but, i think, there's no priojority to fix them, i think, less then 1% people are playing starsector with MSI AB.

51
Hi all to humans there still allive outside my home. :D
I hope I#m right here.

When i have MSI Afterburning running, Starsector won't start. There's only a entry in my taskamanager's with starsector, but nothing happens. It start only, when MSI AB isn't running. I mean, it's not super important, because of the most time, MSI is not running, but may be, it is bug or something else..


I think, it's doesn't matter, but here are my PC spezification:
  • Intel(r) Core(TM) i7-3770 CPU @ 3.40GHz
  • Installed 8,00GB RAM
  • Windows 7 Home Premium
  • NVIDIA GeForce GTX 550 Ti

An then, i have another question, but this is not the thread for this..

52
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 28, 2014, 04:25:52 AM »
Quote
Did you fully delete the old Exerelin version before adding the new one in?

Also, are you starting in a faction, or unaligned?


Yeah, i have. I start with the neutrino; neutrino spezific starting ship-options. May be, i know why this error appeared..

I have the command mod too, give me every ship, weapon and wing to store it into the omnifactory, a horrible lag, but it's a lot of stuff, too. :D
Then i have started a new game, 1System, Large, 10Planets, 10 Astoroid Bolts, Omnifactory enabled, faction will not respawn, starting with a faction spezific ship (neutrino i think, or perhaps the totally OP Higaraan). Then start it... > Blackscreen for a few seconds ( ~ 10), CtD, no error comes, but the log has one ;) . May be, it is'nt the mods I'm using? Maybe a vanilla error.



Quote
Yeah the extra skill tree I removed. It is mostly replaced by the influence mechanic Smiley

I had wondered me, because i saw the skill-tree in a Youtube Lets play by Tokshen, but i know, this was some month old.




This time, I#m back with another error... ^^ 'love it :D

Spoiler
Quote


8802744 [Thread-10] ERROR com.fs.graphics.K  - Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.graphics.K.Ô00000(Unknown Source)
   at com.fs.graphics.K.Ò00000(Unknown Source)
   at com.fs.graphics.K$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
8802757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 917,61 MB of texture data so far
8802757 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/SCY/ships/SCY_deepSpaceOutpost.png (using cast)
8802757 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/Star.png] as texture with id [graphics/ships/Star.png]
8802939 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.RuntimeException: Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/Star.png] resource, not found in [I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Bushi,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Console Commands,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exerelin_0.642,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Exigency 0.59b,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Hiigaran Descendants,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\interstellarFederation_v1_2_7,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Vayra,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\LazyLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Neutrino corp,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ORI,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\SCY,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\nom_1.0_RC4,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Tore Up Plenty V7c,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\ShaderLib,I:\Starsector_V0.6.2 RC 3\starsector-core\..\mods\Zorg18,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.H.super(Unknown Source)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


This time, i have enabled the Shaderlib, still in hope, it work this time... I hate it, 3 hours to wait until the loading screen is finished and i can play..
Edit^1: I think, i have font the error in the first line, it seems, it's the "star", which I have added manuel, because I don't know how to add a mod alone... have only make ship

E^2: Have now delete all the files i have created, but not able to add it, to the mods i can play, so all mods are still normal



[close]

53
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 27, 2014, 03:37:45 AM »
Quote
Anyway, I had a look through the mod code and there are a couple of places where this issue could be caused. I will fix them and put out another update. Thank you for the report Smiley

If the game does not start after changing vmparams memory numbers, it is likely because it is still attempting to run the 32bit version of java (or you have broken the vmparams file somehow). You will want to make sure that you are using the 64bit version of Java (assuming your OS supports it). See Nanao-kun's post a few back for instructions. Also, you can check the StarSector.log file to see what version of java is running:
Code:
Code
4    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_45 (64-bit)



Ok, i have check them.
Code
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_65 (32-bit)
Ok, i'll change them. Thanks for your help. I've both versions of java installed; 32bit / 64bit.

Hm, after replacement the new jre folder and starting the game and closed it instantly, it is still the same, but it work now with 4Gb+
Code
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_65 (32-bit)


Edit: Have see Nanao-kun's post, i had it already made
Quote
Have replace the jre folder in the starsectorfolder
.
Edit2: Have now downloaded the newest version of Exerelin, looking now for it, hope, it don't crash anymore..
Edit3: I think, i've the wrong folder of Java jre replace.... have now removed the 32bit version java, and replaced the jre in starsector with the 64bit version, finally, it works. thanks to you and Nanao. Can now play with 6gb und 350 fps. :D
E^4: I have take a look into your modfolder, i've found some interesting details for me.. ^^ i have see, you have add a new skilltree? i have not seen ingame.. maybe i'll see it with the new version of exerelin
E^5: Oh, before i forget this, i have now updated to the newest exerilin version, have instantly via the command mod give me all weapons, all ships and all wings to me. It's not crushing. :) Maybe it was, i don#t had the newest version of the mod, and this happing the error appears...
E^6: Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand gained another error, but not an error, crashed easylie to desktop, in the log is a new entry
Code
java.lang.NullPointerException
at exerelin.plugins.WelcomeDialogPlugin.showText(WelcomeDialogPlugin.java:77)
at exerelin.plugins.WelcomeDialogPlugin.init(WelcomeDialogPlugin.java:40)
at com.fs.starfarer.ui.O0OO.interface.Öõo000(Unknown Source)
at com.fs.starfarer.ui.O0OO.interface.<init>(Unknown Source)
at com.fs.starfarer.ui.O0OO.interface.<init>(Unknown Source)
at com.fs.starfarer.campaign.A.showInteractionDialog(Unknown Source)
at exerelin.SectorManager.doEveryFrameChecks(SectorManager.java:360)
at exerelin.TimeManager.advance(TimeManager.java:179)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
at com.fs.oOOO.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
   

I have so much fun with all these errors... :D

E^7: and again before i forget it; i don't have your skill-tree ingame, only the vanilla one; Millitary, Leadership & Technology, but not your diplomatic-skill-tree... or maybe it is not at this time not released and only the basic are in data's. Or i've something wrong..

54
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 26, 2014, 03:32:03 PM »
someone updated the lotus Conglo Pirates...can they be added to the list?

I'll have a look at it for the next release :)

Hi :)

First, i#m new, but awesome game :D


got an error, all i know, or i remember, it had to do with a missle...
i don't now, which mod exactly added this missle...
Code
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.findStack(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
at exerelin.commandQueue.CommandAddCargo.executeCommand(CommandAddCargo.java:24)
at exerelin.commandQueue.CommandQueue.advance(CommandQueue.java:37)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
at com.fs.oOOO.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


help would be gratefull, i have still ton's of error from this game...

Damn I thought I had scrubbed all these :( Although, a few probably got added with the last release...

Hmmm, were you visiting a station when this happened?

Any chance you could PM me your save?


1) I don't now... I'm not really up-to-date, but this have reasons... ( Unfortunatly, have a loadingtime to the main menu from 3h to 6h... dont know why, but i have searched the forums a few days ago, but nothing help...)
2) First time this happens, it was after a battle..  and I'm not rly sure it is the missle.. i think so, because the errors look the same as i remember, but i can be wrong..
3) When i know, how to send files in a PM, i can



and i have another question.

I have edited the vmparams-file; Java -Xms512m -Xmx1024m ; can i add higher numbers? Have replace the jre folder in the starsectorfolder
My PC:
Intelcore I7 3770 3.4GHz
8GB RAM
Win7 Home Prem 64bit
GeForce GTX 550 Ti 1GB (I Believe it is 1gb ^^ )

So, when i add higher number ( -Xms4096m -Xmx4096m) i won't start anymore...

55
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 26, 2014, 02:18:20 PM »
Hi :)

First, i#m new, but awesome game :D


got an error, all i know, or i remember, it had to do with a missle...
i don't now, which mod exactly added this missle...
Code
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.findStack(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source)
at exerelin.commandQueue.CommandAddCargo.executeCommand(CommandAddCargo.java:24)
at exerelin.commandQueue.CommandQueue.advance(CommandQueue.java:37)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
at com.fs.oOOO.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


help would be gratefull, i have still ton's of error from this game...

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