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Mods / Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« on: May 09, 2017, 06:19:14 PM »
cool! Thanks
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
99% of all trading will net you a loss in $ even in food shortages. Fastest way to earn cash is missions, and then buy from BM if possible to earn even more $.
you can also turn off transponder destroy the food shortage relief fleet steal the food then turn it in yourself.
Did you look at the screenshot mate? Did you play .7? This is not how the system worked before. I'm immensely frustrated with the numerous people who are offering advice (which I appreciate, I do!) but are refusing to acknowledge the obvious discrepancy here.
The fact I can steal the food and turn it in is 100% irrelevant here. The economy with the shortage is asking below base price for it.
yes there is a massive discrepancy. No i didn't look at the screenshots as i have been playing since before game was called Starsector (long time ago) and know about the messed up trading system. originally you could make a massive profit from hunting ships and selling them to markets but you cant do that any more ether.
Yeah, the pricing here is clearly borked - not sure what caused it. I'll take a look.
(I will say that "trading" hasn't been at all a focus for the .8a update, hence the turned-off (due to being broken) trade disruptions and this falling through the cracks. Exactly what shape it'll take later, I don't know.)
99% of all trading will net you a loss in $ even in food shortages. Fastest way to earn cash is missions, and then buy from BM if possible to earn even more $.
you can also turn off transponder destroy the food shortage relief fleet steal the food then turn it in yourself.
Hello, quick question: What do I need to do to integrate Hiigaran Descendants with SS+ in the future if at all possible or desirable?