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Suggestions / Hull Mod Suggestions
« on: October 23, 2014, 10:17:26 PM »
Just a few ideas I was thinking of while playing 0.65
- "Tow Point" - Lets one additional tug tow a ship 3/6/10/20
- "Battle Pods" - Reduce CR consumption for deployment by 25% 3/6/10/20
- "Over-sized Flux Conduits" - Increases passive flux dissipation by 10%, reduces maneuverability by 25%, not available on Capital ships 4/8/14/N.A.
- "Emergency Recovery" - Recovers a disabled ship after combat, reduces cargo by 10%, reduces flux dissipation by 5% 4/8/14/24
- "Extended Turrets" - Increases firing arc of all turrets by 90 degrees, increases damage weapons take by 4x 3/6/10/20
- "Fuel Siphon" - Reduces fuel consumption of non-frigates by 25% N.A./6/10/20
- "AI System Upgrade" - Raises Speed, maneuverability, acceleration, flux capacity, dissipation, RoF, and Turret speed by 5%, but has a 5% chance every battle to drop CR to 25% after deployment, reduces crew capacity by 75% and crew requirements by 75% 5/10/20/40
- "Overcharged Weapons" - Non-missile weapons gain 15% damage and RoF, but consume 25% more flux. Flux dissipation reduced by 10% 3/7/12/20
- "Zero-Point Armor" - Has a 10% chance of blocking damage, not available on Capital Ships 4/8/14/N.A.
- "Engine Boost 1" - Increases speed by 10 2/4/6/10
- "Engine Boost 2" - Increases speed by 10 and burn by 1 3/5/8/12 Req. Engine Boost 1
- "Engine Boost 3" - Increases speed by 10 2/4/6/10 Req Engine Boost 1 and 2
- "Engine Boost 4" - Increases speed by 20/10/5/0 and burn by 1 3/4/8/12 Req. Engine Boost 1, 2 and 3
- "Ion Engines" - Reduces fuel consumption by 90% and supply consumption per day by 25%, reduces acceleration by 50%, speed by 25% and burn by 2 4/8/14/20
- "Overburn Engines" - Only usable on Destroyers and Cruisers, boosts max burn by 3, reduces max speed by 10 and doubles fuel consumption NA/7/12/NA
- "Iridium Engines" - Increases max burn by 2, doubles damage engines take and consumes fuel at half the rate in normal space. 4/8/14/20