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« on: November 28, 2022, 05:18:17 AM »
I think it was a natural progress there. It started as just a neat combat simulator - I always offer the comparison to Mount & Blade, which started the same way and then the devs slapped a strategy/RPG system on top of it.
As far as additions go, Starsector is by far the more polished of the two. Everything fits together well, just that there's a couple of design choices that we can critique.
I think the 3 admin limit is just something that has not been 'updated' yet. Almost everyone is using AI Cores and they're clearly the superior choice, but 1) we may see more downsides to using them in future releases and 2) I do expect the human limit to be raised too. 3 colonies is the sweet spot to more-or-less become self-sufficient. One metal planet, one organics planet, one volatile planet. So 3 admins doesn't strike me as an arbitrary number. But the player gets visits from just using AI Cores in industries, so there's no downside to using them everywhere.
Indeed, it could be a fun idea to also introduce a new kind of officer that does the same as AI Cores in Industry slots do, just weaker or juggling some up- and downsides. It's not really any more micromanagement than switching out AI Cores in these slots, but could add some variety.