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General Discussion / Re: I don't like the idea of build-in hull mods debuffs
« on: January 08, 2023, 03:31:02 AM »
Yep, and it's also kinda funny that they get penalized for costing so much OP - not necessarily because they're so powerful that they're worth their OP cost. So that thing I was suggesting as a joke - just making expensive hullmods cheaper so we wouldn't have to penalize them as S-Mods - actually applies.
To me, there are many top-tier hullmods that are roughly equally useful. Missile Racks, Hardened Shields, Heavy Armor, ITU, Hardened Subs (for frigates) just off the top of my head. And their usefulness also depends on the kind of ship they're fitted to. Are they all receiving penalties to their main functionality as S-Mods? A side-grade is the last thing I'm looking for when I spend story points. I want a bump in usability and some free OP. Although the OP increase is secondary to me not having a bad time when I want to use the ship.
Please think good and hard whether penalties have any place in a storypoint-based ship loadout "elite promotion" kind of system. I'd rather take a hit to the power level of hullmods. I'd rather see their OP costs rejuggled. I'd rather see fewer S-Mods per ship maximum than penalties. Although I think none of these measures are actually necessary in the current state of the game.
To me, there are many top-tier hullmods that are roughly equally useful. Missile Racks, Hardened Shields, Heavy Armor, ITU, Hardened Subs (for frigates) just off the top of my head. And their usefulness also depends on the kind of ship they're fitted to. Are they all receiving penalties to their main functionality as S-Mods? A side-grade is the last thing I'm looking for when I spend story points. I want a bump in usability and some free OP. Although the OP increase is secondary to me not having a bad time when I want to use the ship.
Please think good and hard whether penalties have any place in a storypoint-based ship loadout "elite promotion" kind of system. I'd rather take a hit to the power level of hullmods. I'd rather see their OP costs rejuggled. I'd rather see fewer S-Mods per ship maximum than penalties. Although I think none of these measures are actually necessary in the current state of the game.