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« on: November 07, 2022, 03:30:24 AM »
Off-Main-Thread autosave when docking at colonies for example would be welcome, as you're usually 'safe' then. Even for quick and dirty smuggling runs where you're about to be run down by a patrol, docking at a colony means at least you 'made it' this far. It could also happen when leaving a system for hyperspace (opposed to when you enter a system, you can really screw yourself entering systems, much rarer to happen coming out of them).
Anyway Starsector is the definition of an indie game. Slow development, very small staff, super attentive dev. We're all a little spoiled there I think. I wouldn't hold it against the game not having an autosave at all. Manual quicksave/quickload is something a player *will* end up doing/learning to do anyway.
Nice to have, not essential. There's other things I would rather see implemented before this, given the time it would take to implement this in a way that happens in the background.