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Announcements / Re: Starsector 0.65.2a (Released) Patch Notes
« on: March 10, 2015, 11:33:59 PM »
Imposing artificial limits is not the way to go. If you want to nerf trading, make the interplanetary market less prone to these extreme and easily exploited shortages. Think: What would the inhabitants of the sector do to fix it? After years of living there, why can a certain planet still fall into starvation within days? Why do planets even offer their hard-earned reserves of food to you, if it means they'll have a famine soon afterwards?
All planets should implement a 'reserve', and smaller traders should be way more responsive to fixing food shortages (and making a profit) than these big relief fleets. Traders want money - this is how you make money. Taking this one step further, traders should by now be in-tune with which planets regularly need a product and make regular runs to supply it.
Event-based trading is nice and all, but at some point we should consider that margin-based trading is not evil and it isn't boring either. It's just another way to make a buck.
All planets should implement a 'reserve', and smaller traders should be way more responsive to fixing food shortages (and making a profit) than these big relief fleets. Traders want money - this is how you make money. Taking this one step further, traders should by now be in-tune with which planets regularly need a product and make regular runs to supply it.
Event-based trading is nice and all, but at some point we should consider that margin-based trading is not evil and it isn't boring either. It's just another way to make a buck.