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« on: April 03, 2015, 02:16:46 AM »
Given the modular nature of loadouts - even with the hardcoded number of flight decks, you might be crazy enough to outfit an Astral as a brawler, the game gives you the means to do so - it would be preferable to have a framework for ship tags to be used by the player. Tags should work similar to Variants, but alter the AI towards certain goals and behaviours, telling it how and if to respond to certain fleet commands.
Carrier, Assault, Support, Tank, Sniper, Interceptor, Point Capture, etc. Along with a possible Aggressive, Balanced, Defensive setting.
SS+ already removed the restriction for Carrier-only hullmods, so that's a non-issue now.