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Topics - Schwartz

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46
Suggestions / Allied battles, pursuit and loot.
« on: November 22, 2015, 11:57:02 AM »
Just a small thing in group battles that seemed a bit counter-intuitive.

Let's say you join a big battle that an allied fleet started. You take out most of the enemies, but one or two fighter squadrons escape. Now the allied commander most of the time will attempt to chase them down. You're left with the choice to 1) join the fruitless chase and bleed more supplies on essentially nothing or 2) exit out of the whole engagement and not get any loot.

This doesn't seem right to me. What if instead, you were given the option to 'stand down' like you can in all won engagements, and just be given your share of the loot from that one battle you fought. The wreckages are right there, they don't need to be pursued to be valid. And, to play devil's advocate, you could just commit to the chase with a single cheap fighter wing, spend 1-3 supplies doing nothing and wait for the whole thing to be over. And that's your ticket to get loot.

47
Bug Reports & Support / Named fleet is stuck
« on: November 21, 2015, 09:02:58 PM »
I was hunting down a bounty and noticed when we engaged that it said 'XXX joined the fight', and it turned out to be the same fleet that I saw circling this planet like two hours earlier. They seem to be stuck trying to return to the planet after they'd gotten their butt kicked, but never quite seem to get there. Strangely enough, they joined the enemy even though they're marked as neutral now, prompting a confirmation if I decide to attack them on their own.



These guys aren't moving.

48
Bug Reports & Support / Carrier AI troubles
« on: May 18, 2015, 08:18:19 AM »
Putting a Heron in a test battle, you'll quickly notice that even though it can be kitted out to do considerable damage, it will veer off and never properly engage the enemy (in my case, two Enforcers) when put on autopilot.

Likewise, in a big combat situation, I looked at the map and found the Heron in the very bottom left corner of the map, being shy vs. a single frigate that was just down there to cap a point. This totally murdered tactical positioning for my fighter refuels and rebuilds.

I don't mind that it's being shy, but for scenario #1, in a test battle you want to actually see them fight, not bait the enemy for ten minutes only plinking away at their shields. And for scenario #2, there ought to be a way to make them pull their weight without setting a carrier waypoint every time? A setting that makes them prefer to stick closer to the main battle group instead of being bullied off the map?

49
General Discussion / There's a me!
« on: December 01, 2014, 04:43:53 PM »


This can't be a coincidence. I must've been a no-good son of a *** to be reincarnated as a pirate in 3126. ;D

50
Bug Reports & Support / Phase messes with weapon triggers
« on: December 01, 2014, 12:39:43 PM »
Example: Put a few antimatter blasters on a phase frigate and run a simulation. If phase cloaking and de-cloaking happens very close to firing (if you're a twitchy kind of solo player, this happens a lot), it can occur that the phase-switch overrides firing of the guns. However, they'll still run through their whole cooldown period without having fired a shot.

51
Bug Reports & Support / Game won't start with pre-packaged JRE
« on: October 06, 2014, 08:21:41 AM »
Hi,

Another thing that popped up in my hunt to fix the AMD issue is that the 0.6.2a-RC3 installer won't produce a functioning game on my system (Windows 8.1 64-bit); I have to replace the JRE folder with the 64-bit j8u20 install I've got just to get the launcher to run.

52
Bug Reports & Support / Bad performance with AMD
« on: September 26, 2014, 10:22:06 AM »
My brand-spanking new R9 270X chokes on the game and gives me slowdowns in big battles and the strategic view. It regularly goes down to 15-20 FPS. Solo duels still manage high FPS but it's very fickle. I've tried clean installs of 13.12, 14.4 and 14.8 Catalyst drivers, reinstalled the game and reinstalled Java for good measure. HWiNFO64 showed that neither GPU (25% tops) nor CPU (50-60% tops) were fully taxed during a 20vs20 ship battle, and yet FPS is bad and slowdowns happen.

Before that I had a GTX 275 which is ancient by comparison, and gameplay was smooth in the 50's and 60's. Nothing else has changed software or driver wise since then, so I assume it has to be AMDs driver / OpenGL implementation and Starsector not getting along?

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