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Starsector 0.97a is out! (02/02/24)

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Messages - Schwartz

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1
Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: February 09, 2024, 01:03:43 PM »
Nice!

I don't have time lately to go heavy into vidyagames, but a playthrough will be forthcoming. Congrats on the release.

2
Suggestions / Re: Make fighters cost deployment points
« on: July 04, 2023, 10:05:24 AM »
Fighter strength being resembled by OP, tying into carrier loadout, and carrier strength being resembled by DP is a fine chain of power relationships. There's no immediate reason to add another thing to balance for and against - except to have another thing.

If there was a situation that could not accurately be accounted for in the game to necessitate this extra "handle", that would be a different story. For example: Assume a scenario where all fighters cost 0 OP, and we had Light, Medium and Heavy Hangars able to field different kinds of fighters. Then it would make sense to account for fighter power by making them cost DP. Even then, it would not strictly be necessary because carrier DP and OP can be tuned.

3
Not just salamanders. The AI loses a game of "chicken" with itself often when faced with incoming missiles that it could easily take on shields. This becomes especially obvious when not much else is going on and you'd expect the AI to feel safe to take a little bit of shield flux. In the middle of combat it is preoccupied and tends to care less or act less on incoming missiles. And yeah the defensive turning vs. missiles is part of it. It also backs up when it wouldn't have to.

I don't think it's strictly a bug. Just overly cautious behavior.

4
Bug Reports & Support / Re: Performance issue
« on: May 18, 2023, 05:19:53 PM »
Seconding the notion that what's holding your FPS back is likely a GPU conflict. Your 3050 Ti should be able to provide stable, high FPS no sweat. Even the AMD onboard should be able to, should you want to go that route.

The AMD graphics driver issues relate more to Radeon cards.

5
Bug Reports & Support / Re: Performance issue
« on: May 16, 2023, 03:07:32 AM »
AMD GPU?

6
This happens when you delete misc. Java settings. Some of the "cleaner" utilities vacuum Java settings which includes the key. Java update may do this too, apparently.

7
Discussions / Re: space pirates aren't all bad!
« on: April 23, 2023, 01:14:31 PM »
Lol, is this the pirates anonymous thread? Banhammer incoming!

I think there's no higher compliment (besides being imitated) than pirates buying your game.

8
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 22, 2023, 01:25:22 PM »
It sounds like a Conquest without the range. Overtuned ships are honestly fun to play because the risk never quite goes away. Situational shields also teach good habits.

9
Discussions / Re: Now That's Entertainment!
« on: April 22, 2023, 01:13:31 PM »
Yep, the difference between what people think AI is and does and what it actually is and does is staggering. Decades of Hollywood have primed us to make crazy assumptions where what we have in effect is just a couple of language models with huge databases. Something as trivial as looking at the world through a camera and "understanding" what is being seen is nigh impossible for our driving/moving AIs. Best you can do is get a 3D view of all the solid objects. Jordan Peterson talked about this I believe.. I remember a thought-provoking conversation about observation and meaning.

There was this goofy article the other day about feeding a GPT chatbot with the desire to destroy humanity and what it did amounted to gathering info on google and trying to influence others on social media. That about sums up the danger. What ChatGPT is is an amalgamation of its creators, meaning it spouts liberal viewpoints, is very race-conscious except when it concerns racism against whites, is easy to convince to diss certain celebrities and very defensive of others. You know what I mean. And on top of that, you have to go through everything it says and every bit of code it produces with a fine comb, because to assume that it just knew what it was doing is irresponsible as heck.

10
General Discussion / Re: Best way to boost relations with a faction?
« on: April 18, 2023, 06:30:58 PM »
The quickest fun way to do it is to find system bounties and cash in on those. Grab every offending fleet and every assist and gank kills with fast ships to get that high damage percentage. That's usually pirates but it may sometimes mean hostile factions. Most "fly-to-a-thing" single objectives won't yield nearly as much.

Welp.. didn't see the date.

11
General Discussion / Re: Game engine optimization
« on: April 14, 2023, 12:57:37 PM »
Readable save is very useful for cutting out unwanted mods that can't otherwise be removed, if you're willing to invest the time. Also, SS doesn't use *that* much memory. It's usually happy with 4GB heap even with a ton of content mods.

12
Buy more keys! There's not really any difference in doing this vs. Patreon, except that Patreon takes a percentage.

13
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 14, 2023, 07:04:35 AM »
Frontal shields are not always better. The AI is notoriously careless about flicking shields on and off; taking hits on armor when it doesn't have to and not accounting for the time it takes for a frontal shield to fully envelop the ship. Assume it's got bombers incoming on the side and it takes 3 seconds for the shield to cover the side. It's not calculating that or see it as a risk, at least not as far as I can see. Omni shields don't have that issue. Unless the conversion results in 360° coverage I'll usually not bother.

Accelerated shields help, and previously with upkeep cost reduction for free you'd consider slapping Accelerated on, too. Now it may be more of a Tough Decision.

14
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 13, 2023, 03:57:12 AM »
The only loadout that works perfectly with 3 sizes of energy hardpoints is Beams, and on the Apogee that was bad before and now it's passable. Plasma Cannon build doesn't profit because that works better leaving the other two empty. It's not that big a buff.

15
General Discussion / Re: Game engine optimization
« on: April 12, 2023, 11:19:29 AM »
SS shovels a lot of data to and from the system Temp folder if I remember right, which accounts for some of the time. And this is proportional to the size and number of mods you have also. I noticed this when symlinking the Temp folder to a regular HDD one time to try and reduce SSD writes, and Starsector took suddenly a good deal longer to start up.

Generally the game is decently optimized, but you're stressing a system with dozens of mods (some of which can be performance nightmares in their own right) and it's not fair to judge the game on those grounds. By the way, I played heavily modded games and they were "fine", talking 8 faction mods, GraphicsLib, a dozen utility mods and so on. There was an issue with lingering debris fields & lag that was fixed, and there may be possible performance holes in a particular mod you're using as well.

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