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Messages - Clockwork Owl

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31
during the Finding Coureuse line, when you visit Kapteyn Starworks and ask around in the bar, you get a potential contact with a pirate NPC - without any type tag. This "contact" seems to never provide a mission.

Confirmed reproduction across three different saves.

32
Acquired a bounty from a contact(Officer Kaliban Tseen Ke). After spending collectively 12 months of in-game time searching through three consecutive reloads, I have activated the devmode and confirmed the fleet is not in-system.

Hypothesis:
1. Target left the system through a jump-point.
2. Target failed to spawn.
3. Target was killed before player arrived(the system has small Remnant presence, though the chance is small)

Save file attached. No non-utility mod active.

33
I'm sure no sane dev will intentionally try to promote mass murder or anything else mentioned here. Keep the conspiracy theories out of game forums please.
unintentional things still can do harm or be offensive, though - and I definitely wouldn't call any of the discussion here "conspiracy theory".

That being said, while it is an important aspect for the game designs to consider, it is also getting quite off-topic, so...

34
There had been reports of not having any star within 10ly radius. Some RNG loading in favor of cluster of interesting systems seems to be in order.

35
doing how Sunless Sea / Sunless Skies did could be another easy option. Asks how would you like to be called. Options included "Sir", "Ma'am", "Captain", "Citizen", "Doctor" etc etc...

and Skies had this neat stuff where there was a visitor log in which you could sign with a new one to use any time.

36
Bug Reports & Support / Re: The Typo Thread
« on: March 31, 2021, 11:02:14 AM »
not *exactly* a typo, but one of the Trade contact mission("sensitive matter" one) doesn't mention how many marines do I need to complete the objective.
Warrants a fix, but not a thread of its own sooooo....

37
in the Fleet screen and the relevant skills such as Weapon Drills and Phase Corps, the new Phantom and Revenant have their DP counted in Combat Ships and Phase Ships DP.

38
General Discussion / Re: MesoTroniK Donation Drive
« on: January 30, 2021, 06:22:27 PM »
"Donation to this recipient is not supported in this country."
Well, frick.

39
Suggestions / Re: Split escort orders
« on: July 12, 2019, 08:43:23 PM »
re:2, wheel menus are *extremely* good at this.
My supports on every points made. Assist would be nice addition.

40
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: May 10, 2019, 05:06:10 PM »
Finally! Is it stable or is 9.2 planned?

41
Then there's the edge case of banning every hulls belonging to a role and there's no fallback anymore...

Yes I do believe more... elegant solution is needed. No I don't think current one is counterintuitive.

42
General Discussion / Re: Raiding sucks (or maybe it's me)
« on: December 26, 2018, 01:27:37 AM »
Someone notified me that they raided Chico and generally nothing of note dropped. Yeah something does seem off.

43
Discussions / Re: Fantasy General - giveaway
« on: December 26, 2018, 01:24:54 AM »
The game in question is on sale right now - 75% or something

44
Suggestions / Re: Proc-gen suggestions
« on: December 26, 2018, 12:24:33 AM »
Nice one re:magnetars, I'd say make majority of them magnetars so that a pulsar come up as a nasty surprise.

45
As far as I know, in Starsector, gameplay and technical problems is prioritized over realism. Which is why several gameplay mechanics are abstracted as-is(supplies, CR, etc). For a mechanic suggestion to even be considered, it must have some benefit, gameplay-wise. I suggest you take this in account before you make your next suggestions.

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