I suggest adding raid battles to the game because it will liven up assassinations (person bounties) and peaceful trading.
The way to do it is by basing them on pursuit battles.
Breakdown:
- both raider and defender can only retreat at the top of the screen
- raider's slowest ship must be faster than defender's slowest ship (by Burn speed)
- raider must deploy all
- raider can deploy frigates on sides
- raider must deploy one or more of the defender's ships
- must be slower than raider's slowest
- uses defender's DP
Defender's Initial Deployment
- defender's initial deploy can only use ships faster than the raider's slowest
- defender's later reinforcements deploy from the bottom of the map
Unlike normal battles, the raider can win by escaping after destroying enough of the defender's ships the raider chose to deploy. Both sides can salvage in this case, albeit reduced from normal. The raider can only recover their own ships.
I think this would improve the game's challenge by encouraging smaller fleets that sacrifice combat power for speed. Combat freighters would be more valuable and the stat stick ships might even be seen more than once in a blue moon.