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Messages - SafariJohn

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2536
Blog Posts / Re: Terrain
« on: June 03, 2015, 07:07:04 PM »
Oooh, that sounds really fun. I'm imagining that there's a gas giant you can use to exit hyperspace, but it only falls into a "safe" zone behind another planet every so often. To jump down at other times is death! (Ok, maybe that wouldn't work for a frequently used pirate station, but it would be pretty neat for a treasure trove of some sort).

There has to be a jump point or you can't leave.

But imagine running out of fuel near such a system: you fall in on top of the sun with no cover from its deadly rays.

Hey Alex, will we get any way to control which side of a planet/star we jump in on? I'm sure any skilled navigator dropping in on a star would try to come out on a particular heading. Perhaps the existing fleet direction indicator would be suitable: if it's pointing towards the bottom of the screen you drop in on the "bottom" side of the planet/star.

2537
Blog Posts / Re: Terrain
« on: June 03, 2015, 03:45:01 PM »
Taking the "star system explode" part of Sproginator's post, perhaps some sort of stylized exploding-star type system would be cool. A corona-like effect over most of the system with maybe a pirate base hiding in the shadow of a burning planet.

2538
Blog Posts / Re: Terrain
« on: June 01, 2015, 09:50:31 PM »
Stars are going to be a helluva lot more than a background object come next patch! It's gonna be great. :)

2539
Discussions / Re: Superior Tactics for Android
« on: May 30, 2015, 04:25:32 PM »
Yes, yes I have. The tanks weren't literally stacked though. Or they might have been, I'm not sure.

Of course they were. ;)

And the infantry were packed in like sardines.

2540
Discussions / Re: Superior Tactics for Android
« on: May 30, 2015, 10:57:40 AM »
Seems like 'superior tactics' equates to running around the screen with a death ball of ships stacked on top of one-another?

Don't be jealous of other people's tactical genius. I'm still trying to figure out why no one in real life ever did this. Why haven't we just stacked a bunch of tanks on top of each other? You could win wars in days.

Have you never played Sid Meier's Civilization?

2541
Blog Posts / Re: Terrain
« on: May 26, 2015, 09:28:30 AM »
Seeing those cool auroras reminds me of that neat graphic bug with jump points. Maybe jump points could have some sort of terrain effect in a radius around them?

Eh, just an idle thought. :)

2542
Blog Posts / Re: Terrain
« on: May 26, 2015, 07:10:21 AM »
WOOH! Terrain! :D

I am happy. :P

2543
Suggestions / Re: Point Defense Weapon Group Flag
« on: May 12, 2015, 07:10:56 AM »
Alternative UI suggestion: Change the Auto/Manual Fire checkbox to a Auto/Manual/PD Fire checkbox. Three possible states instead of two.

2544
General Discussion / Re: Fantastic just fantastic.
« on: May 07, 2015, 09:18:39 AM »
I've seen worse. :P

2545
Discussions / Re: I need your help, internet (WOO I WON)
« on: May 05, 2015, 02:43:58 PM »
You definitely deserved it.

2546
Suggestions / Re: An Official Jargon List
« on: May 05, 2015, 10:38:47 AM »
Pirate Mule, I can recall off hand.

2547
Suggestions / Teensy-Tiny In-Combat UI Change
« on: May 05, 2015, 09:31:13 AM »
Completely inconsequential, but I noticed this:


And thought it would be better if it said "Elite Battleship" instead of "Elite Variant". Especially since the corresponding UI for the player's ship does say, for example, "Elite Battleship" or "Phase Strike Cruiser" or whatever.

2548
Suggestions / Re: Bring the game to steam Greenlight?
« on: May 05, 2015, 08:01:39 AM »
With the added bonuses to not having to give a third of his money to Valve,
Wait WHAT?! Please explain. (I don't use steam)

Valve takes a cut from each sale to maintain Steam's services and make a profit.

2549
Blog Posts / Re: Transponder
« on: May 05, 2015, 07:41:55 AM »

2550
General Discussion / Re: Fun with missile spam
« on: May 04, 2015, 07:23:48 AM »
Burst PD probably needs a buff. Hmm, I wonder if making it a BEAM_AS_PROJECTILE weapon would help...

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