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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Lord0Trade

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1
Mods / Re: [0.96a] Ashes of The Domain
« on: December 05, 2023, 09:30:02 PM »
Short question, what's the difference between the research here and research on industrial evolution?

2
For the bootleg, what should be disabled to avoid having odd crashes? As I'm seeing some people having trouble with the artillery stations

3
General Discussion / Re: Looking for a specific mod ship
« on: September 29, 2022, 02:46:36 PM »
Found it!
It's through Seeker. Don't know why the Nex start isn't there anymore

4
General Discussion / Looking for a specific mod ship
« on: September 29, 2022, 02:33:18 PM »
I'm digging through mods to try and find a specific ship (and specific Nexerelin start) but I can't seem to find it. It's an explorer type modded ship with missile slots on the sides. It also has a build in hull mod that's like "ai explorer assistant" The start has you start out with it degraded and then I think through a specific event you can repair it. It also had two missions on the missions page with it. One with it degraded and the other with it repaired.
If anyone has the name of it, let me know.

5
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 04, 2017, 05:24:58 PM »
Love that 64 bit Java is now included, Thanks a lot! Keep up the good work.

6
Mods / Re: [0.65.1a] Tradewinds II
« on: June 25, 2016, 11:52:44 AM »
Can someone PLEASE revive this mod and update it?!

7
Is it dead? I think it's dead....

8
General Discussion / Looking for a mod
« on: March 07, 2016, 05:26:37 PM »
I forget the name but it allowed you to pick up spare salvage from other faction's battles, it was before 0.7.2 and even 0.7.0 but it shouldn't be too hard for it to work.
Cheers!

9
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 13, 2014, 04:09:00 PM »
Hey Okim, I've been trying to edit the vmparams file to change the -Xmx1024 to -Xmx2048 but I keep having either just the code itself come up or it saying "error reading vmparams file. See the screenshot below. I've tried notepad, wordpad. Nothing seems to work.

Note: in the screenshot the Xmx1024 was when I tried to change it back. I did not do editing of spacing or anything like that.

I believe the first "Xmx" is supposed to be "Xms".

That specific part for me is this:
Code
-Xms2048m -Xmx2048m


Thanks buggering buckets mate. Launching via the bat worked for me!

Also, I wasn't able to run my game with the standard launcher after I changed it to that.  I just use the .bat file in starsector-core now - just as good, and I changed it to use my own Java file instead of the one used by the game.

10
Mods / Re: Project Ironclads TC 8.0 (12/11/2014) [0.6.5a compatible]
« on: November 12, 2014, 05:07:58 PM »
Hey Okim, I've been trying to edit the vmparams file to change the -Xmx1024 to -Xmx2048 but I keep having either just the code itself come up or it saying "error reading vmparams file. See the screenshot below. I've tried notepad, wordpad. Nothing seems to work.

Note: in the screenshot the Xmx1024 was when I tried to change it back. I did not do editing of spacing or anything like that.

[attachment deleted by admin]

11
Announcements / Re: Starsector 0.65a (Released) Patch Notes
« on: October 20, 2014, 03:43:55 PM »


ALL MY YES!

12
Damn, looks a lot like Davidoffs shiz. I'll download the archive just to keep the sprites and data and will gladly email to any mod creators who want to revive this.

13
Mods / Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« on: August 07, 2014, 03:25:19 PM »
Archive for 7.2 goes 404

downloaded the zip though. dunno if it will work. Cheers!

The requested URL /other/Sector/ironclads7.2.rar was not found on this server.

Apache/1.3.41 Server at www.lordsofthestars.com Port 80



BTW any help for 32 bit users?

14
Hey, as the bug with Starsector right now that crashes if you have a ship on a custom variant and you delete said variant, it crashes. I'm getting that though with the sloop ship and its variants from this mod, however I did not create the variant it wanted or deleted a variant. So, a fix for that would be good.

Cheers!

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