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Mods / Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« on: November 19, 2014, 12:45:02 AM »Not compatible yet.
The one in the title
When will people learn? ^^
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Not compatible yet.
The one in the title
Not sure if it's possible since I don't know how the game handles fleet spawning, but something I'd like to see is restricting faction fleets from using other factions high-end ships. Seeing an Imperium armada or Citadel fleet using bright green Shadowyard fighters just seems... I dunno, out-of-character and silly from an immersion perspective. Particularly when there's a stark contrast in doctrine (e.g., low-tech, heavy, slow Imperium ships using high-tech shield-centric ships).
Re-read the readme file (or changelog - call it whatever you wish) and everything will be clear.
I wonder how many more such things from 'not in current version' part of it will come up here
Do people actually read it?
What is your starting faction? In 8.1 you should be able to install your plasma cannon on any starting ship unless i missed something.
Playing 8.1, I also see planets with Food costing 1.
I am a very sad potato. I tried playing this after a hiatus and I couldn't get the mods to work. I either get Exerelin with no ship mods or the end. Does anyone have the compatible files that they'll be willing to share?
You say most, but pretty much all the major modders have done so. :V
Updates for all! You will need this version if you want to add the Interstellar Imperium.
I'm starting to get slightly worried. Do you ever sleep?
I work on all my mods at the same time; over half of the II work was done by the time I posted 2.0.5.
Updates for all! You will need this version if you want to add the Interstellar Imperium.
game is instantly crashing when I create a new campaign with this mod
Fatal: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V
I am using
StarSector 2.0.4+
Lazylib 2.0b
ZZ ShaderLib Beta v1.01
Citadel 0.7.3
ShadowYards 0.5.2.2
Mayorate 0.8.1
Knight Templar 0.9.2
( this is also crashing if I remove the last 4 mods )
Any idea ?
Copying over is never a good idea; always delete and then replace.