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Messages - 00lewnor

Pages: 1 ... 3 4 [5] 6 7
61
Bug Reports & Support / Torpedos spinning wildly
« on: May 15, 2016, 11:22:59 AM »
Prety much what it says in the title, I'll fire a torpedo at something and it decides it wants to spin in circles instead of going in a straight line. Observed primarily with guided atropos torpedoes but that’s probably because I’ve spent most of my time using them, I’m fairly sure I’ve seen it with unguided hammer torpedoes as well (if anything worse as they don’t have guidance to try to stop the spinning and hit something).

Off the top of my head I would suggest it occurs either when firing at point blank range or when the firing ship is moving perpendicular to the torpedo’s firing vector; I’ll try to remember get a screenshot when I next see it.

62
Kinda a bug to report; micro missiles are still tracking phase ships when phased which they shouldn't do in 0.7.2, from what I remember this was achieved by changing missile AI so I guess micro missiles use a custom AI that needs updating to match.

63
Mods / Re: [0.7a] AI War v0.3 (update 2015-11-28)
« on: November 30, 2015, 02:28:36 PM »
Oh hey, so that new carrier would be the cause of my crash?

Spoiler
2901687 [Thread-5] INFO  sound.OOoO  - Cleaned buffer for sound music (using cast)
2901702 [Thread-9] INFO  sound.OOoO  - Cleaned buffer for sound music (using cast)
2902004 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
2902004 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
2902184 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.util.ColorShifter.getCurrForBase(Unknown Source)
   at com.fs.starfarer.util.ColorShifter.updateCurr(Unknown Source)
   at com.fs.starfarer.util.ColorShifter.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


I saw one in a dark spire fleet and the fleet may have tried to use emergancy burn; how would I go about removing it from spawning?
Probably should be fine as long as you don't run into one and make it use an ability (comment out the nzl_enclave entries in the faction file if you want to be sure of not meeting any).
In my "starsector/mods/AIWar" I see a .png, a .variant and a .ship file all caled nzl_enclave, what should I remove?

64
Suggestions / Venting with safety overrides lowers shields
« on: November 27, 2015, 10:06:10 AM »
Pretty much what it says in the title.

I've been playing with safety overrides a bit and I keep on finding myself trying to active vent, nothing happening and then taking half a second to realise I have safety overrides and can't active vent; given how quick passive venting usually is with safety overrides by the time I want to use active venting I only have the hard flux left that I can't get rid of with shields up. I imagine I will break this habit soon but it may be a nice quality of life improvement for attempting to active vent in a ship with safety overrides to lower sheilds.

65
Ok, good.

Also; wow that was fast.

66
I joined a friendly Tri-Tachyon nebula being engaged by a pirate thunder wing, the nebula(freighter, not terain) allowed the pirates to disengage without pursuit. when I choose to join the battle this simply prints the text "The Tri-Tachyon forces allow the pirate forces to go without further incident" and gives me the same menu except with the number to select Leave increased by one and a further Leave option with no number below it. Repeatedly choosing join the battle simply repeat this behaviour until the original leave option should become the number 10 when the number is replaced by null. There is no apparent limit on how many times this can be repeated. For example:

1. Join the battle
2. Leave


becomes

1. Join the battle
3. Leave
Leave


Eventually

1. Join the battle
null. Leave
Leave
Leave
Leave
Leave
exet....


I assume this should be resolved in one of two ways; firstly my feet conducts a pursuit without assistance from the Tri-Tachyon forces, or secondly the pirate forces disengage, the menu is closed and the pirate fleet runs from mine in the fleet view.

Edit: Just thought to check, yes the additional leave buttons to function correctly.
Also I have lazyLib, ShaderLib, Simulator Overhaul, Version Checker, Common Radar and Autosave installed if that will affect anything.

67
Mods / Re: [0.65.2a] Nexerelin v0.6.2 "ICE ICE Baby" (update 2015-10-24)
« on: October 31, 2015, 09:55:17 AM »
Sort of bug I found; when a faction is wiped from the sector its relationships are reset.
This means that if you capture a market to wipe someone out and then jump on any of their fleets that are still in play you may suffer the 'unprovoked atack' hit to you diplomatic relations.

68
Does the (I believe SS+) perk, "special ops; 100% increase in marine and crew effectiveness in boarding or ground actions." affect invading stations? If so it is not mentioned in the help file. If it currently does not is that likely to change?

69
Mods / Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« on: December 10, 2014, 07:22:04 AM »
Any plans for version checker compatibility?

http://fractalsoftworks.com/forum/index.php?topic=8181.0

70
Mods / Re: Project Ironclads TC 8.2 (28/11/2014) [0.65.1a compatible]
« on: December 07, 2014, 12:33:52 PM »
Attempted to interact with an asteroid cluster in the XLE system with the rock fly husk and the game crashed, didn't record the name of of the cluster.

Spoiler
5264309 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.AsteroidMining.optionSelected(AsteroidMining.java:131)
   at data.scripts.plugins.AsteroidMining.init(AsteroidMining.java:47)
   at com.fs.starfarer.ui.String.P.Óoo000(Unknown Source)
   at com.fs.starfarer.ui.String.P.<init>(Unknown Source)
   at com.fs.starfarer.ui.String.P.<init>(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

71
Spoiler
677421 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 20, FP2: 37, maxFP1: 200, maxFP2: 300
679662 [Thread-5] DEBUG org.lazywizard.radar.CombatRadarPlugin  - Creating new list with ID 1
887061 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 20, FP2: 24, maxFP1: 230, maxFP2: 270
1501193 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 26, FP2: 21, maxFP1: 275, maxFP2: 225
1766235 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 26, FP2: 38, maxFP1: 205, maxFP2: 295
2052925 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2052925 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2059332 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2059333 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_booster_SHIP_SYSTEM not found
2079175 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_tusk_single_WEAPON not found
2227956 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_tusk_single_WEAPON not found
2434203 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_jammer_SHIP_SYSTEM not found
2434204 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_jammer_SHIP_SYSTEM not found
2594403 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 34, FP2: 25, maxFP1: 290, maxFP2: 210
2790753 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 34, FP2: 29, maxFP1: 270, maxFP2: 230
3221570 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_neriadjets_SHIP_SYSTEM not found
3221571 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_neriadjets_SHIP_SYSTEM not found
3450400 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 41, FP2: 28, maxFP1: 300, maxFP2: 200
[close]

Tried to phase in a shamathingy again (I need to learn its name if I'm going to be typing it so much), this was in the same save that the last one was in.
When I opened my old save my Shamash has no weapons hull mods ecet as if I pressed the strip button, may have lost it in combat and recovered it or brought a new one, cant remember. Run a simulation, enter phase and lo behold:
Spoiler
236576 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
337586 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Lewis2_7062361137698539255\descriptor.xml]
337783 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_LewisBRjar_6800614334221712775\descriptor.xml]
337891 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Lewis_2272196332864356951\descriptor.xml]
337984 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Lewis_4048788686237203476\descriptor.xml]
338014 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Uomoz2_2343964416713132435\descriptor.xml]
338128 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Uomoz_3176386088113570550\descriptor.xml]
344822 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\saves\save_Uomoz_3176386088113570550...
393400 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
469377 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 0, FP2: 445, maxFP1: 200, maxFP2: 300
469994 [Thread-5] DEBUG org.lazywizard.radar.CombatRadarPlugin  - Creating new list with ID 1
[close]

72
Spoiler
301907 [Thread-5] WARN  com.fs.starfarer.title.ooOO.D  - Error loading mission preview
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.voidsuper] with id [advanced_ai_core] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.combat.super.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.K.addToFleet(Unknown Source)
   at data.missions.turningthetables.MissionDefinition.defineMission(MissionDefinition.java:68)
   at com.fs.starfarer.title.ooOO.K.<init>(Unknown Source)
   at com.fs.starfarer.title.ooOO.D.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.J.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.J.<init>(Unknown Source)
   at com.fs.starfarer.title.ooOO.E.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOO.ÖôÒ000(Unknown Source)
   at com.fs.starfarer.title.OoOO.class.for$super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOO....OOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
302181 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
489165 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_Uomoz_3176386088113570550...
548104 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
685386 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/hyperspace_bg_cool.jpg into existing tex id 292
686688 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 479.49 MB of texture data so far
686692 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/hyperspace_bg_cool.jpg (using cast)
686712 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 132, FP2: 75, maxFP1: 300, maxFP2: 200
696272 [Thread-5] DEBUG org.lazywizard.radar.CombatRadarPlugin  - Creating new list with ID 1
1378869 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_tusk_single_WEAPON not found
1503742 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 142, FP2: 91, maxFP1: 300, maxFP2: 200
1558176 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id ms_phasemine_SHIP_SYSTEM not found
[close]

Entered combat in a new shamathingy (SHI phase frigate, can't remember the proper name) that I forgot to refit first, decided to phase to see how my default capacity would last and got this crash. It is talking about the missions but this was in campain?

EDIT: is there any way to get nomad weaponry beyond the firecracker PD after you activate the voidwalker station?

73
Suggestions / Exiting a pursuit scenario
« on: July 23, 2014, 08:53:58 AM »
I've played my save all day nearly but have failed to achieve anything because for some reason or another the game has quit without saving, once to deleting a custom hull variant while it's still in use and once to a crash however the annoying ones are twice to accidentally quitting to main menu from a pursuit instead of allowing the remaining enemies to retreat unharmed (or whatever that says).

I know that this could be avoided by saving more often and reading things before pressing buttons but in my opinion as the enemy is already retreating the default option should be to allow the remaining ships to escape without problem and allow me to keep the wreck of any cargo ship I blew up (the number of barely escorted atlas' I see at command and control :)).

Another suggestion I've seen that would help would be to change iron mode to automatically save at regular intervals/conditions, possibly before moving to engage, at the end of any combat scenario (i.e. when you press leave) and exiting a station screen.

"Auto safe before battle in Iron Mode", topic=7990.0

74
Yeah, until it's updated it won't spawn in campaign.

Aww, finding an AM Lance cruiser without it is going to be hard.

75
I may have done something wrong installing something as I don't see any recent comments about this problem but the system for BRDY in my game is replaced by the church system (omega serpis?)

Is this what "(Not compatible with campaign yet!)" means in the OP for this mod?

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