Alright so, ORA has been bothering me for a while. The ships have great stats yet the AI is consistently non-threatening with it. This patch is an attempt at fixing it.
The ships are overall slightly faster, and they have a LOT more missile mounts. That should allow them to more easily dish out bursts of damage and take the initiative. They will be free to use much more flux-heavy weapons along those missiles too.
Changelog
0.94?
NEW CONTENT:
- New star system ambience musics courtesy of Mesotronik.
BALANCING:
- Attitude Jets system:
. Duration reduced to 3s from 4, added a 2s charge-down,
. Speed boost increased to 100 from 50, but only applies during the fully active time,
. turn rate boost applies during the entire charge-up + active + charge-down duration.
- Ships:
. Many sideways energy turrets are now synergy,
. Many spinal synergy turrets are now energy.
> Ships have more missile-capable mounts overall.
> Given that having projectile weapons in spinal mounts is important to make the AI broadside properly, this should eliminate pitfalls new users fall into.
. All broadsider ships' Omni shields now have variable arcs, they get wider when pointed to the side and narrower to the front to catch fewer unnecessary shots.
- Harmony destroyer:
. System switched to Plasma Jets from Plasma Burn.
- Grace destroyer:
. Speed increased to 90 from 70.
. Deployment/Maintenance cost increased to 13 supplies from 11.
- Communion carrier:
. Speed increased to 50 from 35.
- Beatitude cruiser:
. Speed increased to 65 from 50.
- Elevation cruiser:
. Speed increased to 75 from 65.
- Revelation cruiser:
. Shield changed to a Front bubble, from a 300 degrees Omni.
. Now has built-in Accelerated Shields.
- Discernment super-carrier:
. System switched to Coordinated Engagement (+30CR to nearby ships) from Acausal Disruptor,
. Deployment/Maintenance cost increased to 60 supplies from 50.
- Choir Emitter:
. Damage per shot increased to 25 from 10 (125 dps from 50)
. EMP per shot increased to 80 from 40 (400 dps from 200)
> This won't change much it's efficiency against missiles since most of the effect is scripted, but it might make it better than soaked porridge vs fighters.
- Recital Deliverer:
. Base fire-rate increased to 240 rpm from 120. Maximum fire-rate unchanged.
- Litany Thrower:
. Proj speed increased to 400 from 300.
. Fires in bursts of 3 instead of having 6 ammo with regen.
> Might be worse in player hands, but should work a lot better with the AI.
- Eschewal Projector:
. Now has a constant turn rate while firing or not.
. Proj speed increased to 450 from 400.
- Echoes Caster:
. No longer affects friendly missiles.
> Kind of necessary now with all the new missile mounts.
- Calling Scatterer:
. Proj speed increased to 350 from 300.
- Incantation Horn:
. Proj speed increased to 300 from 225.
BUGFIXES/IMPROVEMENTS:
- Xeno-warfare hullmod is now displayed to the top of all built-in hullmods
Earliest save compatible version: 0.92
Always DELETE the old version before extracting the new one