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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Tartiflette

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31
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc3 (2022/02/07)
« on: March 31, 2022, 11:38:05 PM »
I have no idea? I don't use Linux.

32
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: March 29, 2022, 09:29:28 PM »
Use Nexerelin in random mode?

33
Oh, no problem. Of course you can translate Seeker to Chinese, thank you for taking on that task since there is a hefty amount of text to go through.

34
so i killed 2 plague bringers, and did not find a single  Flight wing does it still drops ?
They should, for now. Those might be made built-in in the future though as the hullmod is troublesome.

35
Nexerelin manages the amount of cash you start with, and you can set it to 0 in the next screen from the start dialog.

36
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: March 07, 2022, 05:34:05 AM »
Query - Do Wanzer LPCs benefit from character skill training for Carrier and Fighter Uplink?
Yes they do.

37
Mods / Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« on: February 27, 2022, 11:02:29 PM »
Sometimes it doesn't refresh immediately, I'm not sure why.

38
Mods / Re: [0.95.1a] Outer Rim Alliance v0.94rc2 (2022/02/27)
« on: February 27, 2022, 10:58:35 AM »


Alright so, ORA has been bothering me for a while. The ships have great stats yet the AI is consistently non-threatening with it. This patch is an attempt at fixing it.

The ships are overall slightly faster, and they have a LOT more missile mounts. That should allow them to more easily dish out bursts of damage and take the initiative. They will be free to use much more flux-heavy weapons along those missiles too.

Changelog

0.94?

NEW CONTENT:

 - New star system ambience musics courtesy of Mesotronik.

BALANCING:

 - Attitude Jets system:
   . Duration reduced to 3s from 4, added a 2s charge-down,
   . Speed boost increased to 100 from 50, but only applies during the fully active time,
   . turn rate boost applies during the entire charge-up + active + charge-down duration.

 - Ships:
   . Many sideways energy turrets are now synergy,
   . Many spinal synergy turrets are now energy.
 > Ships have more missile-capable mounts overall.
 > Given that having projectile weapons in spinal mounts is important to make the AI broadside properly, this should eliminate pitfalls new users fall into.
   . All broadsider ships' Omni shields now have variable arcs, they get wider when pointed to the side and narrower to the front to catch fewer unnecessary shots.

 - Harmony destroyer:
   . System switched to Plasma Jets from Plasma Burn.

 - Grace destroyer:
   . Speed increased to 90 from 70.
   . Deployment/Maintenance cost increased to 13 supplies from 11.

 - Communion carrier:
   . Speed increased to 50 from 35.

 - Beatitude cruiser:
   . Speed increased to 65 from 50.

 - Elevation cruiser:
   . Speed increased to 75 from 65.

 - Revelation cruiser:
   . Shield changed to a Front bubble, from a 300 degrees Omni.
   . Now has built-in Accelerated Shields.

 - Discernment super-carrier:
   . System switched to Coordinated Engagement (+30CR to nearby ships) from Acausal Disruptor,
   . Deployment/Maintenance cost increased to 60 supplies from 50.

 - Choir Emitter:
   . Damage per shot increased to 25 from 10 (125 dps from 50)
   . EMP per shot increased to 80 from 40 (400 dps from 200)
 > This won't change much it's efficiency against missiles since most of the effect is scripted, but it might make it better than soaked porridge vs fighters.

 - Recital Deliverer:
   . Base fire-rate increased to 240 rpm from 120. Maximum fire-rate unchanged.

 - Litany Thrower:
   . Proj speed increased to 400 from 300.
   . Fires in bursts of 3 instead of having 6 ammo with regen.
 > Might be worse in player hands, but should work a lot better with the AI.

 - Eschewal Projector:
   . Now has a constant turn rate while firing or not.
   . Proj speed increased to 450 from 400.

 - Echoes Caster:
   . No longer affects friendly missiles.
 > Kind of necessary now with all the new missile mounts.

 - Calling Scatterer:
   . Proj speed increased to 350 from 300.

 - Incantation Horn:
   . Proj speed increased to 300 from 225.

BUGFIXES/IMPROVEMENTS:

 - Xeno-warfare hullmod is now displayed to the top of all built-in hullmods
[close]

Earliest save compatible version: 0.92


Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib

39
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: February 21, 2022, 03:14:08 PM »
There's a more recent link in the Unofficial Starsector discord I believe.

40
Suggestions / Re: Vanilla Change Requests:
« on: February 18, 2022, 10:15:32 PM »
I believe that Alex could fix these problems by porting Starsector away from Java [...] to a more modern framework, such as Visual Basic 6.
Quote
I suggest a scaling financing model.
Quote
Alex should focus his effort on more fruitful ends
Thanks for the laugh!

41
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc3 (2022/02/07)
« on: February 16, 2022, 11:14:42 PM »
Thanks, that was helpful. Could you try to replace this file in MagicLib/jar and tell me if the issue is (finally) fixed now?
https://www.dropbox.com/s/hz8qdefm8unshjy/MagicLib.jar?dl=1

42
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: February 13, 2022, 11:29:29 PM »
Diable is way out in the boonies, I'm not writing an unreliable piece of code to try and squeeze their systems between existing ones, trying to avoid overlaps. It's just not worth the effort either given the extremely narrow use case.

43
That standard is so terrible!

44
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: February 12, 2022, 01:30:48 AM »
Update your MagicLib, and if that doesn't solve the spam do warn me because that bug is elusive.

45
Mods / Re: [0.95.1a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« on: February 09, 2022, 12:11:56 AM »
Thanks!

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