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General Discussion / Re: Courageous (crazy?) Small enemy groups
« on: January 20, 2016, 04:26:10 AM »
Encountered that too. Looks like an issue to me
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Thanks a lot, I'll try that!Thanks for the reply, Alex. Unfortunately this isn't a hullmod - it is a script adding a temporary shield in combat. I guess there is no way to reassing the ship AI to "shielded" after the effect took place (and back to shieldless after shield is removed)?
ShipAPI.resetDefaultAI() should do it. Will make the AI forget what it was thinking, but shouldn't be a huge deal.
And another question: is ShipAPI.setShield() actually working?
I called it on a shield-less ship, but it didn't raise shield ever. I tried dev mode and transmitted command to that ship and wasn't able to do it manually too.
It should work - just tried it and it does. Two issues: one, the AI won't become aware of having a shield if you add it to a ship mid-fight, and 2) the ship needs to have a shield radius and center set up in the .ship file. Which it also needs for the shield-adding hullmods to work, so specifying those is a requirement even for shieldless ships. I'm guessing the latter is the issue here - it's probably raising the shield, but it's just radius 0.
I have not steal Interdiction beams. I have create this beam alone.I didn't mean anything) I just pointed to a convenient sample to see it in use: relatively many PBC variants use that beam.
Were both your ships under AI control? Test AI vs AI, no captains, and let me know your resultsNo, I played the battle twice - for both sides.
INERTIAL/SNAIL GUN/GRAPPLER - slows target downTake a look at PBC mod with Interdiction beams ;-)
Also the flux stats on Theseus and Kratos make them poor tanksTheseus has good armor and can use the system to keep things running for longer. Not only flux stats make up a tank. +it can be an awesome torpedo ship.
The TD pocket BC will rip you in half bro. GL with that:)I try to balance against vanilla, not other mods.
why you felt like it was necessary to have a broadside capitalNot necessary, of course, but there are few of them, so a bit of diversity is probably not bad with that number of mods around.