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General Discussion / Re: Officers and ship class
« on: April 20, 2014, 05:12:04 PM »on a side note.Damage increase capabilities... that could range from current flux reserves to skills that directly increases damage yield of weaponry.
It seems like there are much more damage increase capabilities then endurance capabilities no?
Will we have longer battles between cruisers and battle cruisers?
Endurance capabilities... that could range from hull mods that increase survivability to flux management.
I have to admit that I am at a loss here... As far as I see, offense and defense are interchangeable to one another. A good offense is a good defense and vice-versa... same with offense-offense and defense-defense thoughts. I don't see a discrepancy in the offense-defense balance at the moment.
A ship designed with armoring every part of the ship would have enough armor to have significant changes in the time taken for high-explosive weapons to punch through, while PD weapons deal with missiles and torpedoes... or enough hull to give the precious seconds to deliver its salvo before it goes out with a bang.
Then there is a ship designed to deliver the most damage to a ship in a short amount of time, using kinetic non-beam weapons to force shield drops, then pump out high-explosive and energy weapons to crack the armor and hull before the shields are raised or overload ends.
Then there's a ship that has the best of both worlds, making compromises and take what features would be most helpful in a wide spectrum of situations.