Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.95.1a is out! (12/10/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - hairrorist

Pages: 1 ... 11 12 [13]
General Discussion / Re: Strategic Direction of Starfarer
« on: November 26, 2011, 10:50:19 AM »
Just wanted to say that the fleet/crew management is looking awesome.  You seem to have a much more mature approach to design than many small indie developers who get lost in feature creep and interface hell.  You understand how interface and design is directly related to quality gameplay.  A lot of developers (*COUGH* TARNADAMS) seem to think they are two completely separate facets of a game.

General Discussion / Re: Preorders and Sales
« on: October 13, 2011, 01:56:14 PM »
Spaz is super repetitive and grindy... it has none of the sandbox elements that made games like X, Elite, Star Con, and Escape Velocity great.  Its not a bad game, just something I'd expect a much younger demographic would enjoy.

General Discussion / Re: Learning Wall
« on: September 26, 2011, 05:51:26 PM »
Don't spend time on expanding the tutorials quite yet just to placate us early adopters.  They'll have to be changed anyway when the game is more feature complete and its dangerous to start catering revisions to things like tutorials and balance in response to feedback from us.  Don't worry about balance or difficulty until the game is feature complete!

General Discussion / Re: Strategic Direction of Starfarer
« on: September 19, 2011, 12:07:51 PM »
Yeah, I don't think anyone expects a AAA... but I am much more excited about this than any AAA project.  :P

M&B in space... sounds like Escape Velocity.  This is a Good Thing.

General Discussion / Re: Learning Wall
« on: September 19, 2011, 09:12:29 AM »
Hurray, we're on the same page!  Sorry if I was unclear.

General Discussion / Re: Learning Wall
« on: September 18, 2011, 11:54:43 AM »
Very interesting!  I agree wholeheartedly that you want to stay away from an RTS control and design scheme.  I love the system you've set up, it's probably my favorite aspect of the game and one of the reasons I clicked on preorder--I just would like to be able to know through some indicator (A little icon next to the ship in the deployment phase?) or through manual assignment (I designate before the battle starts which ship is in which wing) what ship belongs where and who's doing the attacking on what.  I think we're getting a little communication crossed here.  I don't want to hotkey assign groups and move them around the map like in an RTS.  I just want to know beforehand or be able to set beforehand which ships are in which groups without memorization.  I realize that some of this is self evident, ie, bombers are always going to be strike.  But frigates can fulfill a variety of  roles depending on their configuration. 

I really hope this isn't going to turn into another Bay12-ish community where suggesting interface transparency and information organization are considered heresy.

General Discussion / Re: Learning Wall
« on: September 18, 2011, 10:20:05 AM »
Ah, I suppose I meant custom groups, not fighter wings.

General Discussion / Re: Learning Wall
« on: September 18, 2011, 09:42:58 AM »
Thanks for the reply Alex.  Do you plan to allow custom defined wings?

General Discussion / Re: Learning Wall
« on: September 17, 2011, 10:30:59 PM »
Meh, it's kind of one of those really easy to fix glaring omissions that present a barrier to newbies but are invisible to old hands.  It was certainly confusing for me for my first 10-20 battles.  I'd really like to be able to assign ships to groups or at the very least know what ships I'm ordering to do what.  Doesn't it kind of defeat the point of loadout customization if you're not paying attention to the individual strengths and weaknesses of your ships and instead playing in broad strategic strokes?

General Discussion / Re: Learning Wall
« on: September 17, 2011, 05:01:17 PM »
The hardest part for me is knowing what ships are in what group.  Is there a way to tell that I'm missing or do you just have to memorize that X type ships are in the Strike Group etc?

General Discussion / Re: Starfarer performance
« on: September 17, 2011, 04:10:23 PM »
On my Phenom II 980 Black/ 2x Radeon 6870 / SSHD rig of doom it runs perfectly in fullscreen mode  ;D.

In windowed, it runs poorly.  Lots of stops and stutters.  It will run smooth as butter for a second or two, then stutter away.  Very odd.

General Discussion / Strategic Direction of Starfarer
« on: September 17, 2011, 04:05:26 PM »
I think we're all pretty excited to see Starfarer evolve into something more strategic than a simple tactical battle simulation.  I'm wondering whether the plan is to eventually build an Escape Velocity / Elite type open world space game, a more strategic 4x game with tactical battles, a campaign driven RTS style game with RPG like mechanics (think WH40k games), or something else entirely?  X3 had an interesting progression from an Elite style open world space game into a more empire focused endgame but these elements were not fleshed out very well.  That's an angle that is yet to be really explored fully and from what I've read this seems to be the goal?

Pages: 1 ... 11 12 [13]