You seem to be operating under an assumption that since you figured out the best possible fleet composition/build in the game(which I believe to be true) everyone should logically follow suit and use it
Going back to this because this is kinda how things worked. Back in the (.91?) day the Onslaught was terrrible. The worst capital. There were multiple threads about how bad it was. It was seen as explicitly inferior to the conquest. Which was the pre-eminent capital.
But then someone realized that you could stack automated repair unit and armored weapon mounts in order to not make your guns turn off when you took armor damage. And then it was discovered that the AI could reasonably use broadside fits and that converging the two side turrets was more efficient than trying to fight primarily with the TPC. And
then the onslaught was suddenly cracked. Smashing through fleets at a time alone without stopping. No patch changes at all.
Since then the ship has been buffed. And it’s now really good. But it’s not really that different a ship than it was in .91. It’s a bit better but fundamentally we still stack ARU and ARM on it to make sure it’s guns don’t stop shooting when it takes armor damage and then stick it’s armor into an enemies face until their guns turn off.
And I suspect that the conquest will be bad, just the worst, terrible unusable. Until people realize that it’s extremely high flux dissipation and very accurate and high damage weapon set* mean it can utilize some of the best weapons in the game in order to crush enemies.
*Mjolnir do 533 DPS at 400 hit strength with EMP while killing enemy projectiles! A front onslaught with smod extended mags will do 1283 sustained DPS with a Mjolnir and both TPC but be using 1127 of its 1100 flux… the conquest will be doing 1066 and have 466 flux to spare. (And all the damage will be perfect accuracy no recoil from a turret at 400 hit strength!)