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Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: November 04, 2015, 07:40:53 PM »I expect factions to dog-pile an upstart. If the player can survive the dog-piling, he should be able to crush what is left. Basically, bruised-yet-still-standing survivor says "Is that your best? My turn now!" <Cue slasher smile.>
This is actually pretty similar to how Mount&Blade operates if the player tries to establish an independent kingdom. Because an upstart kingdom threatens the status quo and should be easy pickings, you'll rapidly face declarations of war from multiple other kingdoms and they'll bring enormous armies to try to crush you. Going rogue ends up being a difficult process that requires a great deal of preparation and isn't a very realistic proposition unless the player really knows how to play the system.
That's kind of how I'd imagine going rogue in SS would be like.