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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - joe130794

Pages: 1 [2] 3 4 ... 16
16
Modding / Re: [0.9.1a] MCR Navy | The Expanse
« on: February 23, 2021, 04:52:19 AM »
Just seen this and looking forward to trying it out :)

An expanse mod would be awesome and its easy enough to keep shields out of it.
Beautiful sprite images too.

17
Modding / Re: [0.9.1a] Battlestar Galactica Revived 0.60
« on: October 12, 2020, 02:52:15 AM »
I'll check this out later, I quite liked Rushyo's Battlestar mod, They were shrunk down really well and quite balanced but I think real life got in the way for him and it was unfinished, I did some tinkering with the version I had downloaded putting in extra Battlestar's and stuff. Good luck with it :)

18
Mods / Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« on: December 24, 2018, 05:54:50 AM »
really like the designs for ISA ships, And the new Missouri looks great, Especially the small different details.  Looks very nice.  As do the Cargo/tanker ship. :) :)

19
Modding / Re: Conversion Mod
« on: October 07, 2018, 04:23:20 AM »
so if i was to change Total Conversion to true.  Would that then not load any vanilla files?? This is my mod.info file atm


Spoiler
{
     "id":"Stargate Mod", # internal id
   "name":"Stargate Mod", # displayed to the player
   "author":"Joe 'Joe130794' Frearson",
   "version":"Demo",
   "description":"Stargate Mod currently in progress",
   "gameVersion":"0.65a",
   "totalConversion":"false",
   "utility":"false",
}
[close]

20
Modding / Conversion Mod
« on: October 02, 2018, 07:23:55 AM »
I was hoping to try a total conversion but have no idea how to remove all the ingame ships/planets and cargo so I can start adding things one at a time and I was wondering if anyone had or could do something similar. A mod to get rid of everything in game that I can then Drag and drop any files I need into the mod. 
I have no experience with removing things.  So far I can add ships, modified systems/weapons, hullmods.

21
Mods / Re: [0.8.1a] Star Wars Rebalanced v0.5.1 (04/06/2017)
« on: January 30, 2018, 07:53:27 AM »
Are you looking for any testers when it gets to that stage??

I'm not sure on nebulas. Someone here will know. I've just focused on ships for mine when I get chance to work on it so not sure on planets and environmental hazards.

22
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 20, 2017, 05:14:00 AM »
Really like the Acclamator. Its a nice colour match too with the ships on TV.

23
Mods / Re: [0.8a]STEELCLAD v0.1 (Ironclads revival) - 15.5.2017
« on: May 20, 2017, 05:09:30 AM »
I love the 2 new ships your working on. I love the style of the ships in the mod too. The ISA and the russians are my favourite. Not too keen on the other factions.
Really nice style though.  ;D

24
Modding / Re: mod errors
« on: May 20, 2017, 05:01:30 AM »
Ah right, Thanks.
I didnt know there had been another update so quick.

25
Mods / Re: [0.8a]STEELCLAD v0.1 (Ironclads revival) - 15.5.2017
« on: May 15, 2017, 11:07:15 AM »
I get an error when trying to start a new game. I can do missions fine but when wanting to start a campaign it gives me normal options like picking a wolf and drone tender. I thought it would give me the ships from this mod. Below is the error when I try start a game.

Spoiler
"504607 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
   at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.initStar(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.initStar(Unknown Source)
   at data.scripts.world.RSF.Barnard.generate(Barnard.java:34)
   at data.scripts.world.SectorGen.generate(SectorGen.java:49)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.o00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)"

theres a few WARN's too.

460619 [Thread-4] WARN  com.fs.starfarer.campaign.rules.oOOO  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.NGCAddShip: Ship hull variant [shepherd_Starting] not found!
java.lang.RuntimeException: Ship hull variant [shepherd_Starting] not found!
   at com.fs.starfarer.loading.super.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getVariant(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.NGCAddShip.execute(NGCAddShip.java:33)
   at com.fs.starfarer.campaign.rules.oOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.ooOO.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:97)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.NewGameDialogPluginImpl.fireBest(NewGameDialogPluginImpl.java:153)
   at com.fs.starfarer.api.impl.campaign.NewGameDialogPluginImpl.optionSelected(NewGameDialogPluginImpl.java:114)
   at com.fs.starfarer.ui.newui.OoOo$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.o00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

459438 [Thread-4] WARN  com.fs.starfarer.campaign.rules.oOOO  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.NGCAddShip: Ship hull variant [wolf_Starting] not found!
java.lang.RuntimeException: Ship hull variant [wolf_Starting] not found!
   at com.fs.starfarer.loading.super.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getVariant(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.NGCAddShip.execute(NGCAddShip.java:33)
   at com.fs.starfarer.campaign.rules.oOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.ooOO.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:97)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.NewGameDialogPluginImpl.fireBest(NewGameDialogPluginImpl.java:153)
   at com.fs.starfarer.api.impl.campaign.NewGameDialogPluginImpl.optionSelected(NewGameDialogPluginImpl.java:114)
   at com.fs.starfarer.ui.newui.OoOo$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.j.o00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

26
Modding / mod errors
« on: May 15, 2017, 11:03:50 AM »
I dont know if its just me but whenever I try to play 0.8 with the mods i've tried:
Lazylib
console commands
interstellar imperium
dassault mikoyan engineering.

"Fatal: Filenames are case-sennsitive,"  and then the location of the .jar file in the mod. This happens for all the above.



27
Modding / Re: Hullmod Request
« on: May 12, 2017, 07:48:17 AM »
Thank you very much for the post. I've replied to your message.

28
Modding / Re: Hullmod Request
« on: May 11, 2017, 04:13:49 AM »
I'll have a look at that tomorrow. Thanks  for letting me know about that one.  :)

29
Modding Resources / Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« on: May 08, 2017, 05:16:23 AM »
I'll try that then. I had tried holding shift and clicking to add offsets but nothing happened so I'll try that instead.

30
Modding Resources / Re: STARSECTOR Ship&Weapon Editor (v2.7.1)
« on: May 06, 2017, 01:03:50 PM »
I was just wondering. Maybe I'm missing something but I've tried to create a weapon with this and I couldn't figure out how to add another barrel to the weapon.  I'm trying to make a small 2 barrel flak turret.

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