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Messages - Ryan390

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16
General Discussion / Re: Where can I find old versions of Starsector?
« on: August 07, 2023, 03:39:51 AM »
Why would you want an older, inferior version? Just out of curiosity..

17
Blog Posts / Re: Narrative in 0.96 aka Movie Night With David
« on: June 25, 2023, 12:25:35 AM »
I think I'd personally prefer small incremental steps / releases where parts of the story can come out just to keep things fresh and interesting (without breaking saves) rather than a blog post ruining upcoming story elements.

18
General Discussion / Re: Asking ChatGPT things about Starsector
« on: April 28, 2023, 11:06:12 AM »
Are you really that bored? The never-ending quest for attention seeking..

19
For me the important part isn't to just get 1.0 out the door it's is there a clear goal in the gamestate to achieve 1.0 and are we making meaningful progress towards that goal?  For SS I feel like the answer to both questions is yes.  That is assuming the idea that once the story and its related features are complete the game will essentially be complete.  Every update we get feels like a substantial step towards that point.

If we are talking about this in terms of development the game I'd probably compare it to is 7 days to die.  Where this game feels like its making consistent progress towards an end goal that game has essentially just given up on the idea entirely and is just in a persistent "alpha" state.  Its been awhile since I played but most updates for that game don't even seem to add much anymore they more feel like the kind of maintenance updates you would expect to see in a post 1.0 release.

The rate of development on this game feels more like resource constraint rather than lack of direction, which is a good thing.  You can overcome resource constraint, it just takes a long time.

I'm not sure what reality you've been living in because I can't agree with a single point there..

The reality I live in is that a game I paid $15 for 11 years ago that was awesome back then is even better now with an amazing mod community and multiple substantial free updates over the years, and I'm totally fine with it as it is. Crazy!

So you don't want a completed story mode or semblance of an end game?

20
For me the important part isn't to just get 1.0 out the door it's is there a clear goal in the gamestate to achieve 1.0 and are we making meaningful progress towards that goal?  For SS I feel like the answer to both questions is yes.  That is assuming the idea that once the story and its related features are complete the game will essentially be complete.  Every update we get feels like a substantial step towards that point.

If we are talking about this in terms of development the game I'd probably compare it to is 7 days to die.  Where this game feels like its making consistent progress towards an end goal that game has essentially just given up on the idea entirely and is just in a persistent "alpha" state.  Its been awhile since I played but most updates for that game don't even seem to add much anymore they more feel like the kind of maintenance updates you would expect to see in a post 1.0 release.

The rate of development on this game feels more like resource constraint rather than lack of direction, which is a good thing.  You can overcome resource constraint, it just takes a long time.

I'm not sure what reality you've been living in because I can't agree with a single point there..

21
I've been mentioning this development problem years back, particularly in needing some sort of endgame of story wrap-up.
Instead the features being focused on where 'colouring in asteroids' - superficial glossing of an already pretty decent, robust product.

The Ziggurat update was by far the most interesting, on point and relevant update I think I can remember in this game. Since then it's been 'colouring in asteroids' or redoing a system or 're balancing'.

People are finally now starting to see what I saw and want more substance, it's not a matter of needing it now, we should of had that years ago while the game was already stable.

(IMO) - The issues and frustrations aren't necessarily around speed of development, it's around the direction.
I think there's too much obsession around trying to get this product 'perfect' - when in reality it just needs the core story implementing and story features added. 

-------------
The game originally had one single system, with a bunch of ships you could fight and that's about it. It was rough around the edges.
No-one complained about that did they? We all loved it. 


We've been polishing, and polishing, and polishing, and refining now from what seems to have been a length of time that is becoming a real frustration.

I personally don't mind some of the officer skill limitations, I didn't mind the rough edgy, sometimes limited colony management, I don't mind the factions don't have a huge lore backstory and tons of extra stuff. I don't mind that there 'might' be missing gaps between ship classes or some factions have more stronger ships than others. That's life.

What does bother me is since the really good Ziggurat update, we've had nothing substantial when clearly you are capable of adding and expanding on that story content.

Even if you introduced (lets say one of the inactive gates opening up) in one single sector, with new alien ships pouring out. (simple and effective update) - Which would keep people tiding over and create something interesting.

With that being a new feature, you wouldn't be blocked by legacy code (hopefully) or a sticky implementation. You could give small features that add a lot of value like that, which keep paying off for the player. Until the next big story feature that gets developed that expands on it.

So the next update could be more inactive gates opening up, with a couple new alien class ship types emerging. Next update could be Factions have a meeting to discuss steps to tackle the problem. Next update could be the research station gets involved and the player is sent in through one of the gates (to a single, small isolated sector with some alien ships in)

Fairly good, stand alone updates that can come out in quick fashion, giving some breathing life back into the game and the community, while not trudging through the old codebase, also aligning with the longer term story objectives.

Bit of a different approach isn't it, rather than 'colouring in asteroids'

22
Discussions / Re: Dwarf Fortress sold 300k units in 6 days on steam
« on: March 14, 2023, 10:40:26 AM »
The biggest factor there is the replayability and length of said game. Starsector thankfully being very replayable and not super long gives it a ton of effective time someone might enjoy it, so each patch is a different experience (and that's not even mentioning mods). Then there's more straight forward games, let's say adventure, action something that has half of the game done, and it slowly adds on content until the end is implemented. Such games made for one, maybe two playthroughs tend to be bad in this regard since the devs usually add QoL and bug fixes towards the end of development cycle. So the early experience is both very unstable, and unsatisfying due to the incomplete story and progression. So it can leave a bad taste in someone's mouth, meaning they never experience the full thing.

I agree, the (very) early release of Mount Blade 2 was a good example of that.

I just want to see a story mode progression in the next update as I've been waiting what seems like forever since the big Ziggurat update.

23
Discussions / Atomic Heart
« on: March 13, 2023, 11:25:17 AM »
Anyone else played it since release? Any thoughts?

I'm really enjoying it so far, it has a couple of issues, but runs really well on PC and is fun to play.

24
Discussions / Re: Dwarf Fortress sold 300k units in 6 days on steam
« on: March 13, 2023, 11:23:41 AM »
for the record I think alex is 100% correct to wait to upload this to steam. subnautica is a great game & i never got to experience its finished experience bc i played it in its alpha state to saturation, such that when it reached its 1.0 it had effectively been ruined by my having already consumed it. like eating the raw pasta out of the pot until you're full before the chef has finished making the spaghetti sauce & then getting huffy when he insists on the children staying out of the children
(of course SS is an exception, its beta state (doing simulator & missions for hundreds of hours) happened to be the game i wanted to play & all the rest is cherry on top but the majority of the players who don't seek the game out on its forum & blogspot site won't share my specific brand of autism)

Not sure I would compare it to eating raw pasta out of the pot.. that wouldn't end well in any scenario.

I agree with your points about getting bored of alpha/beta releases.
I had the same problem with Elite Dangerous, played it way too much during the first kick-starter beta.

Star sectors a little different though in that regard, it's much closer to being a full 1.0 product than any other game I've played 'too early' (imo)


25
General Discussion / Re: Why isn't this game on steam early access?
« on: March 05, 2023, 10:57:07 AM »
Probably due to frustration of waiting months and months for even an update, years for an actual version change..

26
General Discussion / Re: Favorites
« on: January 03, 2023, 10:25:57 AM »
I prefer the vanilla, it only needed the existing factions fleshing out a bit more, rather than new ones adding.

Also just needs a finished story mode (imo)

27
General Discussion / Re: Hi there good people
« on: January 03, 2023, 10:23:21 AM »
Hey pilots of the Persian sector,

I've finally managed to join this forum (after several aborted attempts that Alex (bless him) tried to help me with, to no avail), however, I've moved location and I can only assume that now I can get onto this site because of that.   The joys of living in China....

A big shout out to all of you that have created the guides and mods that have taken at least 300 hours of my life from me you evil time vampires. I hope you've become younger and stronger on the scant price of my soul.  ;)

Happy New Year to you all (except any supporters of the Hegemony).

Welcome to the site and hope you enjoy(ed) the game, if you've already played it.

In terms of reaching the forums if some China firewall was blocking you, perhaps you could try routing your requests through a secure VPN connection. Like Nord VPN for instance  ;)

28
General Discussion / Re: How giga is the Gigacannon?
« on: December 29, 2022, 11:23:39 AM »
 ??? - Kind of random?

29
General Discussion / Re: Dead Game?
« on: December 22, 2022, 02:16:19 PM »
You've been here eight years. You should know the score by now.

So that means people can't have an opinion or raise a concern?  ::) Ok then buddy..
That was typed too confrontally typed, my bad. You can absolutely raise a concern. I'm questioning how someone has been here this long and is asking about the developement cycle now.

You've just repeated the same mistake by stating/asking it a second time.

We are asking because it's been a full year since the last playable release. In the 10+ years that a lot of us have been following the game it's not been that common to go for so long.

Being on a forum for 'x' amount of time doesn't mean we automatically know every detail about how the game is released or what short/medium term release strategy Alex is employing. Life changes and so does priorities and feature lists.

We are simply asking to try and see what's going on, even at a super high level.. Alex has given a slight indication above as to the order he is looking into things. Which is enough for now.

I didn't start this OP, I was simply commenting on it would of been nice for a release over the x-mas hols while people are off work/school. You are the one that decided to turn it into 'well why didn't you know, you've been here for 8 years'

Kind of a mindless statement that doesn't really hold any water (imho) 

The release cycle hasn't been the same continuously for 10 years, it's waxed and waned, some years has been busier or more frequent than others. If the dev cycle had been exactly the same with no deviation for 10 years straight, then your statement/question would make sense. Then yes, it would be weird to ask and yes we should know. But it's not, the dev cycle has always been somewhat different, it's just been slower the last year (it seems) than what's normally been the case. Hence the concern/questions, which we are fully entitled to raise or ask.

30
General Discussion / Re: Dead Game?
« on: December 22, 2022, 11:32:30 AM »
You've been here eight years. You should know the score by now.

So that means people can't have an opinion or raise a concern?  ::) Ok then buddy..

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