16
General Discussion / Re: Where can I find old versions of Starsector?
« on: August 07, 2023, 03:39:51 AM »
Why would you want an older, inferior version? Just out of curiosity..
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
For me the important part isn't to just get 1.0 out the door it's is there a clear goal in the gamestate to achieve 1.0 and are we making meaningful progress towards that goal? For SS I feel like the answer to both questions is yes. That is assuming the idea that once the story and its related features are complete the game will essentially be complete. Every update we get feels like a substantial step towards that point.
If we are talking about this in terms of development the game I'd probably compare it to is 7 days to die. Where this game feels like its making consistent progress towards an end goal that game has essentially just given up on the idea entirely and is just in a persistent "alpha" state. Its been awhile since I played but most updates for that game don't even seem to add much anymore they more feel like the kind of maintenance updates you would expect to see in a post 1.0 release.
The rate of development on this game feels more like resource constraint rather than lack of direction, which is a good thing. You can overcome resource constraint, it just takes a long time.
I'm not sure what reality you've been living in because I can't agree with a single point there..
The reality I live in is that a game I paid $15 for 11 years ago that was awesome back then is even better now with an amazing mod community and multiple substantial free updates over the years, and I'm totally fine with it as it is. Crazy!
For me the important part isn't to just get 1.0 out the door it's is there a clear goal in the gamestate to achieve 1.0 and are we making meaningful progress towards that goal? For SS I feel like the answer to both questions is yes. That is assuming the idea that once the story and its related features are complete the game will essentially be complete. Every update we get feels like a substantial step towards that point.
If we are talking about this in terms of development the game I'd probably compare it to is 7 days to die. Where this game feels like its making consistent progress towards an end goal that game has essentially just given up on the idea entirely and is just in a persistent "alpha" state. Its been awhile since I played but most updates for that game don't even seem to add much anymore they more feel like the kind of maintenance updates you would expect to see in a post 1.0 release.
The rate of development on this game feels more like resource constraint rather than lack of direction, which is a good thing. You can overcome resource constraint, it just takes a long time.
The biggest factor there is the replayability and length of said game. Starsector thankfully being very replayable and not super long gives it a ton of effective time someone might enjoy it, so each patch is a different experience (and that's not even mentioning mods). Then there's more straight forward games, let's say adventure, action something that has half of the game done, and it slowly adds on content until the end is implemented. Such games made for one, maybe two playthroughs tend to be bad in this regard since the devs usually add QoL and bug fixes towards the end of development cycle. So the early experience is both very unstable, and unsatisfying due to the incomplete story and progression. So it can leave a bad taste in someone's mouth, meaning they never experience the full thing.
for the record I think alex is 100% correct to wait to upload this to steam. subnautica is a great game & i never got to experience its finished experience bc i played it in its alpha state to saturation, such that when it reached its 1.0 it had effectively been ruined by my having already consumed it. like eating the raw pasta out of the pot until you're full before the chef has finished making the spaghetti sauce & then getting huffy when he insists on the children staying out of the children
(of course SS is an exception, its beta state (doing simulator & missions for hundreds of hours) happened to be the game i wanted to play & all the rest is cherry on top but the majority of the players who don't seek the game out on its forum & blogspot site won't share my specific brand of autism)
Hey pilots of the Persian sector,
I've finally managed to join this forum (after several aborted attempts that Alex (bless him) tried to help me with, to no avail), however, I've moved location and I can only assume that now I can get onto this site because of that. The joys of living in China....
A big shout out to all of you that have created the guides and mods that have taken at least 300 hours of my life from me you evil time vampires. I hope you've become younger and stronger on the scant price of my soul.
Happy New Year to you all (except any supporters of the Hegemony).
That was typed too confrontally typed, my bad. You can absolutely raise a concern. I'm questioning how someone has been here this long and is asking about the developement cycle now.You've been here eight years. You should know the score by now.
So that means people can't have an opinion or raise a concern? Ok then buddy..
You've been here eight years. You should know the score by now.