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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - TheDTYP

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31
General Discussion / Re: Release When?
« on: November 16, 2018, 12:32:47 AM »
Christ Almighty, of course I'm going to (likely) be at work when it finally drops. It's a funny life we live. No idea how I'm going to get through my shift; it's going to be like trying to sleep on Christmas Eve as a kid.

32
General Discussion / Salvage Dave rides again
« on: November 13, 2018, 05:17:06 PM »
Check Alex's Twitter for the unfolding adventures...

https://twitter.com/dgbaumgart/status/1062478446809382912

33
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: October 23, 2018, 12:54:13 PM »
Thank you! Really looking forward to that, (gritty) Enterprise roleplaying enabled!

It's not a single ship, right, but you could of course scuttle everything else :)


Scuttle it? What do you take me for?

I will of course lose those other ships in the dramatic opening scene fight, against the terrible pirate armada which is thereby established as my mortal enemy (and totally not just the first big pirate fleet I see). You see, the pirate admiral is actually my uncle, who, as I discovered earlier, murdered my father, an techno-archaelogist, to get to the rare treasurers he uncovered.
After this failed attempt at revenge I will have no choice but to flee to the furthest reaches of the Sector, only to discover a new purpose for my existence, out among the stars. While I turn towards exploration and archaelogy, just like my father once did, my uncle's treachey and my need for revenge never quite leave the back of my mind...



So when Alex starts putting story elements into the game, I vote this should be a plotline. All I'm saying.

34
General Discussion / Re: Release When?
« on: October 09, 2018, 09:10:52 AM »
I expect the jump from .9 to 1.0 to be less painful

Hah, good one

35
General Discussion / Re: Colony cap
« on: October 07, 2018, 07:48:38 AM »
I think I remember reading somewhere that it was 6. 3 waystations, 3 colonies proper.

36
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: October 06, 2018, 12:03:40 PM »
I'm under the impression its coming within a few weeks, but if anyone wants to tell me otherwise so I don't get my hopes up, I welcome that, too.

37
General Discussion / Re: Release When?
« on: October 03, 2018, 08:27:49 AM »
"It's been 84 years"

38
Discussions / Re: So what are you playing while waiting for Starsector 9.0?
« on: September 26, 2018, 06:56:19 PM »
Spider-Man PS4 is crazy. Also, jumping into the Witcher III even though I'm about 3 years late to the party.

39
General Discussion / Re: Release When?
« on: September 14, 2018, 10:13:22 AM »
Well didn't playtesting last like... a WHILE last time? Like several months?

God it's been so long since the last update, I think I'm going through withdrawal...

40
Blog Posts / Re: Pirate Bases, Raids, and Objectives
« on: June 13, 2018, 10:03:38 AM »

There are some factors; i.e. pirates won't establish bases in REDACTED systems.


Aww man, that's a shame. I am loving the fact that there are things you can do to prepare for the battle proper with the pirate station. Kind of makes it feel like a straight up campaign rather than a one-off battle.

That being said, I hope you reconsider the pirates and REDACTED not spawning together. That would be an amazing opportunity for the player to strategize and exploit the enemy. Perhaps leading a fleet of REDACTED into the pirate fleets to whittle down their numbers and make the fight with their station easier? I feel there's a more potential for fun and variety than otherwise. Taking on pirate stations will be super fun, but I would love even more numerous ways to do so.


41
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: June 06, 2018, 10:01:01 AM »
Are there plans to add more core worlds to this update? I could stand to have a few more, lore and gameplay-wise. There's some interesting combinations we haven't seen yet (iirc) like a system inhabited by both the Church and Tri-tachyon or the Persean League and the Hegemony. I feel like more warzones like Valhalla (?) would be an interesting place to hang out in.

42
Suggestions / Re: More "minor" factions
« on: May 14, 2018, 10:38:59 AM »
I'm going to go ahead and hijack this: there's some mention in the lore of a group called the Antis Movement that seems to be a rebellion or an underground group against the Hegemony. I wonder if we'll ever see them.

Also, it would be great if there were other factions in the uncharted system. If we, the player, can build one, presumably others can, too? Or even just a forgotten Independent or pirate-filled planet or system if Alex doesnt feel like building more factions. Would be interesting to see how small markets interact with the [REDACTED].

43
Suggestions / Tutorial mission
« on: March 09, 2018, 07:27:01 AM »
I think we absolutely, 100% need more quest lines like the one we got in the tutorial, with a sequence characters, different objectives, and dialogue. Is the current system of missions we have in the main game the only one we're going to get? Because I feel that would be a huge missed opportunity. It would be a good way to tell the story of the sector aside from just text on planets and item descriptions.
Do you think we'll get anything like that for the next release, or is that a 1.0 issue?

44
Blog Posts / Re: Colony Management
« on: December 21, 2017, 05:25:34 PM »
"Voltaire Collective"

Don't think I'd let that Expanse reference slip by

45
Modding / Re: [0.8][UTILITY] EZ Faction
« on: May 29, 2017, 08:04:18 AM »
So... as a person who has virtually zero experience with this kind of thing aside from installing other people's mods and just wants to make a small faction using vanilla ships for myself, what is a step-by-step process of getting started? Which files do I use, how do I create an ezfaction file? Forgive my ignorance.

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