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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - TheDTYP

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1
General Discussion / Player Choice
« on: December 14, 2020, 10:48:43 AM »
Hello all,

I have a question, specifically for Alex and/or David (or anyone else, if this question has been asked before).

The aspect I am looking forward to the most about the new update is by far the story and lore stuff. I don't know how much of it you are comfortable talking about, but would anyone be able to comment on just how much agency the player has in these upcoming missions? Are they generally going to be straightforward like the Red Planet mission, in which you follow the breadcrumb trail and overcome the challenges for a reward while learning about the game world, or will they be more dynamic? As in, can certain elements of the mission or the outcomes be influenced by the players in some way? Like, "I stole this McGuffin, do I give it to the Hegemony or the League to turn in the mission?" kind of stuff?

There's a ton of room for potential here, and I hope that there are at least rudimentary things we as the player can do to change the course of certain parts of the story. Its absence would be a lost opportunity, considering the highly open-ended nature of the rest of the game/its events/its economy.

Thanks!

2
Suggestions / Quick Missions question
« on: May 25, 2020, 08:41:52 AM »
I was just reading the "True and Accurate History of the Persean Sector" and I was wondering if there is any intention to do a pass over the non-campaign missions in the next update? I certainly wouldn't mind playing as Andrada in the fighting after the destruction of Opis or fighting against Loke or something under the guise of "Historical Simulations." Plus, it would be a good outlet for lore for fanatics like myself.


3
Suggestions / Was reading the old State of Affairs post...
« on: September 25, 2019, 11:47:32 AM »
And I read the bit about the 465th Legion. Are there any plans to add them as a faction to the game, or is it moving in a different direction?

4
General Discussion / Salvage Dave rides again
« on: November 13, 2018, 05:17:06 PM »
Check Alex's Twitter for the unfolding adventures...

https://twitter.com/dgbaumgart/status/1062478446809382912

5
Suggestions / Tutorial mission
« on: March 09, 2018, 07:27:01 AM »
I think we absolutely, 100% need more quest lines like the one we got in the tutorial, with a sequence characters, different objectives, and dialogue. Is the current system of missions we have in the main game the only one we're going to get? Because I feel that would be a huge missed opportunity. It would be a good way to tell the story of the sector aside from just text on planets and item descriptions.
Do you think we'll get anything like that for the next release, or is that a 1.0 issue?

6
General Discussion / Do we have new campaign missions/events coming in?
« on: February 25, 2017, 02:52:27 PM »
As far as I know, the update is in the content-ing phase. That said, do new missions and events and stuff factor into that or is Exploration really the only priority at the moment? There's a TON of potential in those areas of the game, I think, I was just wondering if we're getting anything new in that department.

7
General Discussion / Wow
« on: June 01, 2016, 05:16:12 PM »
I hadn't played Starsector in about a year or so. I decided "Eh, screw it" and played it for a few hours, and man oh man, I forgot how great this game is. Keep up the good work, guys!

8
Bug Reports & Support / I lose money when I sell items
« on: February 26, 2016, 04:44:03 PM »
Title says all. I was at New Maxios and I sold weapons and supplies and ended up with less money than with what I came in with.

9
Suggestions / Person Bounty Suggestion
« on: February 25, 2016, 09:51:42 AM »
I think it would be a good (And immersive) idea to give another option for Person Bounties.

Right now there are 2 types, pirates and deserters. Why not have it so there are faction bounties as well? Perhaps a prominent Hegemony commander (supposedly) *** off someone in Tri-Tachyon, so the corporation puts a hit out on him and will pay you good money. Of course this would have the amplified and predictable reputation hits.

Just a thought!

10
Suggestions / Mercenaries
« on: December 30, 2015, 08:57:54 AM »
I've been thinking of an idea recently, regarding the factions of the game

Mercenary organizations.

Why not have groups like Ko Combine (and several others) fly around the sector open for the highest bidder? Pretty much the independent mercenaries that already exist in the game but with more out-there fleet compositions or character?

They wouldn't need to be big players in the Sector or anything (i.e. having their own markets) but perhaps they could be contacted through mission boards on certain planets or something.

My idea is that, since we now have hostility events, why not take it a step further? Say the Hegemony hires out the entire organization for a contract that lasts a year. Their fleets would be allied with the Hegemony and they would spawn from Hegemony worlds in a support capacity? All while Tri Tech or the Luddi have their own mercs running around.

Perhaps at some point, if the player was rich enough (1,000,000 credits?) they could hire the organization themselves?

11
I started 2 different campaigns on the Easy difficulty, one as the Bounty Hunter, the other as a Smuggler.

I accessed the comm directories at Jangala and Asharu and read the missions. They don't tell me the destinations for the missions, however. Only the faction offering the job, the cargo, and the amount.

Instead, the destination is displayed as $market.

Thanks for reading

12
Suggestions / Planetside Battles
« on: May 18, 2015, 12:49:04 PM »
I had an idea when trying out some mods.
Some, if not all mods I've tried out (I don't use them often, if ever, so this is a new thing for me) change up the backgrounds of the battle and campaign areas- a lot.
Sometimes if fighting in the vicinity of a planet or something, it will show up in the background. Well, why not take that one step further? Instead of a space background, maybe if you're even closer to the world or if you intervene at an outpost being invaded... or something... then maybe the entire background changes to the desert ground miles below the fighting ships? Maybe some factors could be added to spice up and differentiate fighting on the surface of a planet as opposed to in orbit or in space, like... hmm... some kind of speed modifier, or something, due to the gravity? I don't know, I'll leave that hypothetical idea up to the creators.
It seems like a simple enough addition, it's just a question of whether or not that is in line with the vision for the game, I suppose. Anyway, thanks for reading

13
Suggestions / Various (hopefully realistic) suggestions (Long)
« on: March 11, 2015, 08:09:11 PM »
I'd say Alex has done quite a fine job with this game, I just got back into it a few days ago and it's still as fun as ever
That said, I have a few suggestions that I feel could make the game feel more alive. Most of what I'm about to say is either my take on features that are obviously being worked on, or something that is plausible for the existing engine (hopefully) and could be added with relative ease by Alex and his crew or even modders

I'll start with the more abstract, uncertain stuff first:
I'm not exactly clear on how systems are going to work in the final game. I heard it would be all procedural, then that there would be like 20 systems and like 100-1000 more procedural, to, more recently, all of the game being made by hand with no procedural generation, so anyone who knows the state of affairs, maybe help to settle the score with what the galaxy will eventually look like?

Now, it has been established that the Independents and the Pirates aren't factions as much as simply a category of starfarers. That said, would it make sense, for example, that Independents in Magec to have a different relationship with the player than the Independents of Corvus? Being that the Independents in these systems are completely different from one another and may or may not have any affiliation with one another. And maybe differentiate them even further by creating "sub factions" like the mercenaries, bounty hunters, and miners, who are all Independents but may not turn on the player if another group under the umbrella is attacked? Sorry if I'm not phrasing it clearly, my main point is that maybe, since the Independent and Pirate factions are so diverse, that they should have different relationships with the player from system to system.

Next up is the Bounty Hunting system. I pretty much guarantee this is already being worked on, but could named bounties be made into other factions besides the Pirates? Like say Tri Tachyon wants Hegemony captain X blown up as a named bounty? It would make life easier for someone who is trying to befriend Pirates, since Bounty Hunting (one of the best ways to make money in the game) is immediately off the table for any player trying to take that path. Also, I wouldn't mind if Tri-Tachyon would post any kind of bounty in the Valhalla system. I've never once seen anything of the sort and I want to do a playthrough as an ally of TT and enemy of Hegemony.

Now, this is guaranteed to be in the process of being made: more events. I know for a fact Food Shortages and trade disputes wouldn't be the only events to be a part of the game. That said, I hope more are added soon in a small (or large?) update. I have a few ideas for such events.
I remember reading somewhere a while back from an official description of the game something along the lines of "There is unrest in the streets of this planet and the rebels are trying to get guns. Smugglers are en route with weapons that will completely destabilize the planet if they get into the rebel's hands. Take out the smuggler fleet (which would be Independent, I'm guessing? If so, it would make sense to take a similar approach to my first idea about dividing factions so that the good decent Independents wouldn't hate you for taking out the smugglers.) to gain favor with the faction in control of the planet, chip in with weapons of your own to make money and destabilize the planet yourself, or blockade it." That sounds like it would be awesome to play around with, just saying.

My next idea is a Raid. Basically a single planet (or system) is targeted (in a similar way to food relief fleets) by several pirate (or (insert other enemy faction)) fleets who will all simultaneously converge on their target and clean house. Stopping the raid would get you a boost in rep for the threatened factions, or joining the Pirates for a cut of the booty or whatever.

Another event I have in mind would be similar: a War. Basically, 2 factions in the same system (like Tri-Tachyon and the Hegemony in Valhalla) would stop floating around randomly fighting each other and one day decide to start producing fleets in massive (if certain criteria are met) numbers and degrees of armament. Rather than Hegemony Patrols and Detachments, Legions and Armadas would be produced. These fleets would be assigned a target and a war would basically play out in the system, with the factions trying to actively wipe each other out rather than a "cold war" state that the player could capitalize on by working for one side and receiving a reward or waiting for both to murder and deplete one another and swoop in to salvage what they can from the carnage.

My next suggestion would be fleet trading. Maybe if you're neutral or welcoming or whatever+, a player could make limited trades with other fleets. Maybe exchanging one weapon for another or paying an inconvenient fee for something the other fleet owns. This could also work in Hyperspace. Say the player runs out of fuel and is drifting through the stars and an Independent fleet stumbles upon them (maybe implement a distress call mechanic?) and offers some fuel in return for weapons, credits, or even a ship, if they're feeling sadistic. Of course, it would have to be differentiated from trading with planets and stations in order to encourage players to make those interstellar trips to the Askonia system to buy unique stuff. It's a small addition that I feel would really make the game feel more alive.

I asked a while ago about the "open comms" system, and I was told that the current system was a placeholder for a system to be implemented in the future. Maybe this system could involve a Mass Effect or Deus Ex style persuasion system (something as simple as a "roll of the dice" system to determine how the AI reacts to certain dialogue?) in which one could talk the fleet into lowering theoretical trade prices from my earlier idea or convincing an enemy fleet to surrender or disengage. The would also be a small (and I'd like to hope relatively easy, maybe) addition to make the game, again, feel more alive.

Maybe a system could be put in place for destabilized planets (maybe stabilization level <2) to generate pirates and mercenaries? Just to give a bit more of a visible indication that this place is in bad shape.

Now this is where things start to get a bit more abstract and more outside of what is currently possible with the game.

I remember also asking about planet ownership, and it was hinted that something like that was in the works. Basically what I'd have in mind is maybe planet... say... Maxios or whatever was one day invaded by TT. With sufficient victories in the area, maybe a system could be put in place where the planet would fall under the ownership of Tri Tachyon? This one is just speculation, and may not work with the current vision of the game, but it would be nice if this is on the road map.

And lastly, a feature that would cement my love for StarSector: and endgame. Maybe creating multiple endings (and maybe an intro? Something as simple as a slideshow of David's awesome artwork with a voiceover.) in leau of the Civilization (or Age of Empires, I forget) in which, if the player built a Wonder, they won the game. Maybe the same could apply here? If the player conquers every system, that would be an ending, or maybe if the player solved (somehow) the mystery of the Gates and used it to restore the Sector or destroy it and plunge it into anarchy forever? Just wild speculation at this point but I wouldn't mind seeing something like that in the distant future.

Thank you for sitting through all of that, even if you simply skimmed through it. I commend your endurance, and let me know what you think about my two cents? These are just my ideas on how to possibly make an already phenomenal game even better, I'm not telling Alex how to do his job or anything! Let me know your opinion, everyone

14
Suggestions / Endgame Fleets
« on: October 01, 2014, 01:31:38 PM »
Hello! I had an idea I was kinda throwing around in my mind and I thought it would be a cool thing to add to Starsector in a (distant) future update.
So we have the Hegemony System Defense Fleet, which is basically the thing that poses the biggest threat to players at this point. Problem is, there is only one of them for one faction. I think it would be cool to have "Endgame" fleets for all factions, as well as "character" fleets. For example, you'd be notified via the Intel tab that, say, a Pirate (With a name/ attributes. Like an Officer but he's a bad guy) ... hmm... Blackbeard, has assembled a fleet and is currently terrorizing Corvus with his fleet headed by an Onslaught or something. Or give Tri-Tachyon the equivalent of an SDF. These fleets would be enormous (Possibly dwarfing even the mighty SDF?) and extremely powerful, against which only the highest level, most skilled players, would have any hope of surviving against.
Basically, it would be cool to have named, incredibly difficult fleets that players are notified of whenever they spawn (Or arrive) that can give higher level players a challenge. I don't know how easy or hard this would be to implement in a future update, but I wonder if that was on the road map, or even a remotely good idea, at this point?

15
Suggestions / Missions!!!
« on: June 12, 2014, 08:20:31 AM »
Hey, I'm not sure if someone else made another topic asking the exact same question I am about to, but, yaknow, here it goes.
Are more going to be added in the next update or future updates of the game? I don't know if I'm alone here, but I'd love to see new missions with up to date ships (Like the Monitor or the upcoming Shepherd) and factions, like the Sindrian Diktat. Just wondering if we can expect new ones in the future, thanks!
By the way, the new update is looking so awesome. Gonna have to cancel whatever plans I have when it comes out. Keep up the great work, guys!

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