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Messages - TheDTYP

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Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 01, 2023, 01:09:50 PM »
Changes as of February 01, 2023
  • Fixed screen scaling issue with TOP SECRET minigame

Ummmmm... whaaaaaaaaaaaaat???

General Discussion / Re: Starsector music -- main theme piano arrangement
« on: February 04, 2021, 12:33:41 PM »

I can see this working for opening credits... get some good shots of open space, wreckage, the protagonist's trusty hound doing salvage operations, and an empty gate. The piano arrangement sounds more desolate than the orchestral version to me.

Wow, really? My mind went the complete opposite direction; this sounds like it would be a DOPE backdrop to the end credits (if Starsector is even a game that would have them).

Blog Posts / Re: Writing Starsector
« on: December 17, 2020, 12:44:44 PM »
Let me use a question asked by TheDTYP in the forum as a starting point:


General Discussion / Re: Player Choice
« on: December 15, 2020, 06:20:05 AM »
To your example, stealing a macguffin and deciding who to give it to feels like it'd be a clean fit for a single mission. But put that into the beginning of a story, and... I'm just not sure how you get away from either essentially ignoring the choice, or writing a bazillion variants of everything further down the line from when that choice is made. And I don't think you can really have a compelling narrative that also allows for a lot of major choices like that, what you'd likely end up with would be more akin to madlibs.

I gotcha. I think I was a little unclear; I didn't mean a huge, overarching arc throughout the whole game i.e. Mass Effect, I meant player choice on the basis of individual missions. But regardless, you answered my question. I trust you one way or the other, you and the rest of the crew haven't let me down yet.

Thanks a bunch, good luck with everything!

General Discussion / Player Choice
« on: December 14, 2020, 10:48:43 AM »
Hello all,

I have a question, specifically for Alex and/or David (or anyone else, if this question has been asked before).

The aspect I am looking forward to the most about the new update is by far the story and lore stuff. I don't know how much of it you are comfortable talking about, but would anyone be able to comment on just how much agency the player has in these upcoming missions? Are they generally going to be straightforward like the Red Planet mission, in which you follow the breadcrumb trail and overcome the challenges for a reward while learning about the game world, or will they be more dynamic? As in, can certain elements of the mission or the outcomes be influenced by the players in some way? Like, "I stole this McGuffin, do I give it to the Hegemony or the League to turn in the mission?" kind of stuff?

There's a ton of room for potential here, and I hope that there are at least rudimentary things we as the player can do to change the course of certain parts of the story. Its absence would be a lost opportunity, considering the highly open-ended nature of the rest of the game/its events/its economy.


Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 18, 2020, 08:05:28 AM »
The lore junkie in me is positively losing his mind right now...

General Discussion / Re: Persean League Theme
« on: July 16, 2020, 08:54:07 PM »
I second this! The Persean League is definitely my favorite faction in the game (down with the Hegemony) and its weird that they are the only ones that don't have the extra bit of personality the others get in their musical themes.

General Discussion / Re: Anyone else check the website everyday??
« on: July 08, 2020, 02:57:18 PM »
I've made peace with the fact that the update is most definitely not coming soon, but I still check way more often than I should for a blog post. They're reassuring, always a super fun read, and build some serious hype.

(would even love something lore-related at this point. It would fit given the context of this coming update without revealing the stuff Alex wants to keep under wraps).

Suggestions / Re: Mid-End game threat of the galaxy: The Scorn
« on: July 04, 2020, 05:18:07 PM »
Eurgh, save the grimdark. It always ends up just Grimderp unless the protagonist can actually change things.

I mean, if we're being honest, isn't Starsector already pretty grimdark? It's not like the scenarios I listed would be out of place in the context of the game (you could certainly make a convincing argument against the phase stuff, but it is canon in this universe, so...) It already centers around factions (most of which are fairly evil) fighting over petty, meaningless things as the Sector around them deteriorates and crumbles into anarchy. Exploration drives this point home, too. Look how many civilizations existed before in the outer reaches of the sector, and look how few are left now...

Also I'd imagine the player will have some say in how all this ends by the time the full release comes around. Hell, maybe even this coming update.

Suggestions / Re: Mid-End game threat of the galaxy: The Scorn
« on: July 04, 2020, 12:42:39 PM »
Read the blog post about the Gifs Alex posted on Twitter.  :)

If you read between the lines, something big and bad (and most likely technologically arcane in some way) is coming. Anything biological in nature? Could be. Could not be too. We'll just have to find out!

I would bet an enormous sum of money that the "something big and bad" has something to do with the dimension Phase ships dip into. In the description for one of the phase weapons or ships (I forget which), I believe it is implied that something potentially sinister lives there. If I remember right, at least.

Also, while we're at it, I bet the Domain is still out there and that they won't take too kindly to independent interests (even factions parodying them like the Hegemony) taking control of a Sector that once belonged to them.

And that is all on top of the general decay of civilization in the Sector and the potential threat of the [REDACTED].

The apocalypse is getting crowded, my friends.

Reminds me of Dark Souls; either the Age of Fire ends, Demons wreak havoc across the world, or the Abyss and rampant humanity consumes everything. Lots of end-of-the-world scenarios. I wouldn't mind seeing Starsector go in a similar, bleak direction.

Suggestions / Re: Quick Missions question
« on: May 25, 2020, 01:44:19 PM »
As much as I'd like a bit more work put into missions (some really special ones, a way to make custom ones in-game and so on), I really think Alex should first focus on finishing the campaign stuff and getting the game to 1.0 hopefully and then IF he feels like adding more missions. Because it's honestly not something crucial that the game needs, it would just be an extra.

I totally see what you're saying. I only bothered suggesting it because I figured it was a (relatively) easy thing to implement. Like a day's work balancing different ship combinations and writing out the descriptions for each mission? I'm sure I'm completely underestimating the workload, I was just saying if he is looking for one last thing to throw into the next update at the last minute, I would love to see something like this.

TBH, I was hoping for real missions in the campaign with lore tie-ins/implications. I think that might also be slightly more likely than an update of the missions in the menu.

I'm pretty sure this is the meat of the next update. Apparently story and lore-related stuff is the main focus this time around.

Suggestions / Quick Missions question
« on: May 25, 2020, 08:41:52 AM »
I was just reading the "True and Accurate History of the Persean Sector" and I was wondering if there is any intention to do a pass over the non-campaign missions in the next update? I certainly wouldn't mind playing as Andrada in the fighting after the destruction of Opis or fighting against Loke or something under the guise of "Historical Simulations." Plus, it would be a good outlet for lore for fanatics like myself.

I wonder which faction will field them.

Hegemony seems likely. The League uses the conquest, so it's not impossible. I would doubt the TT, Pirates, Luddites 1 and 2. Possible independent but rare. And I don't know the kinds of fleets the Diktat use or the Lions Guard, or whatever they are called.

What do you lot think?

This has the League and the Diktat written all over it.

Also, this thing is going to be a BEAST with high energy focus, good lord.

Blog Posts / Re: GIF Roundup
« on: April 12, 2020, 11:23:30 AM »
When it's ready :)

I die a little every time I see this.

No in all seriousness, I'm liking the look of this update. Certainly seems way more content-based than the previous one, as opposed to mechanics and the like, which is 1,000% fine by me. Is it bad that the thing I got most hyped for in all this was the bit about new "hand-crafted missions"?

Can't wait to jump deeper into the story and lore of the game.

^ There's missing the point, and then there's this ^

I'm sure this has already been asked; sorry for the frustration, BUT:

Do the blueprints you sell to pirates using the mod get used? I sold a ton to them and nothing has happened for like a good year and a half. I was hoping to do a playthrough in which I befriend the pirates and upgrade them continuously, but it seems that isn't working.

I did it using Console Commands while experimenting to see if it would work, and I had a few utility mods like space station construction, Starship Legends, and Gates Awakened active. Anyone know what the deal is?

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