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General Discussion / Re: Is the new colony crises update going to punish players with successful colonies
« on: December 02, 2023, 05:08:04 PM »the lack of food and organics is a dealbreaker.How is the lack of food and organics a dealbreaker? There's little real benefit to having in-faction Food and Organics - even without using AI cores, you can import enough of either from the other factions to do anything except run a Cryorevival Facility at full capacity, so all you're really getting for having them in-faction is a small upkeep reduction - and Farming's usually the lowest-grossing industry, especially since it often cannot be boosted by Soil Nanites, so if you're optimizing a colony for income generation it's one of the least valuable things you can have on the planet once you start stacking multipliers.
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Proximity to the core worlds, meaning expeditions arrive very fastSo? Expeditions are not that problematic in the current version of the game, the Core's possibly the least inconvenient place to need to go in response to an expedition, and even if you can't intercept or receive the expedition despite the rather generous amounts of warning you get for them it's no great loss to have a small colony disrupted for a time.
Also, once you're a bit more established, expeditions targeting colonies in Penelope's Star have to face down the collected military might of up to nine colonies worth of Patrol HQs, Military Bases, and High Commands. It is very, very possible that you won't need to do anything at all in response to an expedition targeting a colony in a developed Penelope's Star system - they're just going to run into your patrol fleets and die without you needing to so much as lift a finger.