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Messages - Bjørn_in_the_Sector

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31
:( but I like paint :( It's so simple and intuitive! Fine... :P

As I said on the judgement thread, I've tried to use gimp in the past, but I've never had any success with it. I simply can't figure out the whole layer business. :(

EDIT: thanks erick :P

32
To Okim: Wow! that's really generous! thank you! This will be really useful - it's the perfect shape for some of the Battleships and Capitals that I've been thinking of making.

To Crazy Dave: That looks really good! My only concern is how it'll look in regard to the rest of the weapons. I'm trying to go for a very boringconsistent colour scheme - mostly white and grey. then again, It could look great! I'll pop it on the frigate I've done, then we'll see.

Speaking of that frigate, I should probably put the frigate in the original mod post...

33
I'd like some sort of missile system, all I have are those missile sprites with no launchers. Guns would also work, I prefer ballistics for now. Thanks again, by the way! (If you want to look at how crap I am at ships, I've put one up in the spriter's judgement thread)

34
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 21, 2014, 03:13:21 PM »
*sigh* yes, as per the usual. I also have paint sai which seems to be like gimp, but I can't really work in either :/ It's the whole layer thing that gets me. For now, I just have sprites to show.

35
Mods / Re: Scion Collective (0.6.2a) V0.2 (WIP)
« on: August 21, 2014, 11:42:49 AM »
I'm fairly sure that it's spelled "Lich", rather than "Litch" - not to be critical, I just thought I'd point it out.

36
Mods / Re: Scion Collective (0.6.2a) V0.2 (WIP)
« on: August 21, 2014, 09:20:32 AM »
oh yeah, that looks much better. I gotta say - I like your style, these ships are really original!

37
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 21, 2014, 09:15:59 AM »
Hi everybody! It's been a while, but I've recently come back to the thread, still intent on presenting you all with terrible sprites! :D
I've finally pulled my finger out and tried to seriously make a ship, and thus present to you the pride of the Alpharuski Republic's Design Bureau and Primaris Manufactory: the "Alfa" Class Heavy Combat Frigate!
Spoiler
[close]

38
well, you certainly sound eager enough! I'm not fantastic at it, to be honest - it's the greebling that I find hard. If you send me an example of your work - something quick, like a gun or a missile, then I'll give you a shot.

39
(inb4 necro)
After an extended Hiatus, I am back! Plans for more weapons, better layout, and some actual bloody SHIPS are in the works! :D
more news to follow!

40
Mods / Re: [0.6.1a] The Mayorate v0.41 (updated 5/1/14)
« on: January 29, 2014, 02:47:22 AM »
that looks pretty awesome, kazi! I'm liking these sprites more and more!

41
Suggestions / Re: Long-range missile ship
« on: January 29, 2014, 02:45:56 AM »
I like the idea of the hornets. If you want any sprites for them, I've got a couple missiles re-worked for my Naysmyth Armouries mod.

42
General Discussion / Re: Fighters
« on: January 27, 2014, 11:44:09 PM »
That would be more effective, but I'd be worried about it becoming too good. Perhaps if each fighter squadron, as a whole, went for a different side....

43
Righto, I've been meaning to clean up the lore for a bit now. An actual download?Tthat'll probably be quite a ways off... I may even keep it to merely a weapons pack for now, and I still need to learn how to code all this stuff :P

44
Suggestions / Re: Long-range missile ship
« on: January 24, 2014, 03:23:42 PM »
nerdy is more than fine when talking about 'splosions :P

45
Suggestions / Re: Long-range missile ship
« on: January 24, 2014, 09:12:52 AM »
well, it has an EXTREMELY limited time it can be phased, and it would pretty much be used up by the act of phasing out. Remember - the whole point is that it detonates inside P-space

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