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Messages - Bjørn_in_the_Sector

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166
Mods / Re: [0.54.1] Weapons Pack 0.31
« on: November 29, 2013, 02:58:01 AM »
hmmm. There hasn't been much activity here for a while... Is this getting updated to 0.6.1a ever? Or does it still work?

167
Lore, Fan Media & Fiction / Re: Blackrock Drive Yards lore
« on: November 28, 2013, 01:52:49 PM »
…man. This thread needs more recognition...

168
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« on: November 28, 2013, 11:15:07 AM »
^ seconded. It'd be also cool for the two mining lasers in existence - the small and the medium energy mounts - to allow ships with them mounted to pick up supplies from asteroids.

169
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.42
« on: November 27, 2013, 02:59:18 PM »
scalar…frigate?? :O WANT!!

170
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: November 27, 2013, 10:38:22 AM »
wow. that's pretty epic. Really like the De Ruyter - the resemblance to actual Naval vessels is making the sailor in me rather excited :D

171
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: November 24, 2013, 01:34:22 AM »
Hoo boy. Just looking at all these sprites makes me want to learn how to make them… Pity I've got a mac...

172
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.42
« on: November 14, 2013, 12:13:00 PM »
^seconded. :P

173
Discussions / Re: Amazeing tracert
« on: November 14, 2013, 02:13:10 AM »
such is the sadness of the non-modders. we don't understand code. I feel you bro.
*feels* http://cdn.alltheragefaces.com/img/faces/large/sad-i-know-that-feel-bro-l.png

174
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.42
« on: November 14, 2013, 02:08:40 AM »
Ooh, custom mining drone wings... *drools* I wonder how Blackrock would do theirs? moar lasers? defensive weapons?

175
Mods / Re: [0.6.1a] Blackrock Drive Yards v0.42
« on: November 13, 2013, 05:48:42 PM »
Loving your work as usual, restarted a save to not include exerelin, and have re-discovered that the Karkinos is pure ridiculousness. Have been able to beat EVERY other capital or battleship class in the game so far - the scalar deracinator plus many HE weapons and high venting rate makes me a very, VERY happy Lieutenant. :P

176
Mods / Re: [0.6.1a] The Patrian Principate V1 - The Patrian Navy
« on: November 13, 2013, 05:43:11 PM »
Holy ____ (insert preferred exclamation here) that 400mm Cannonade is ridiculous. Not that I'm complaining, though :P

177
Mods / Re: Project Valkyrie V1.2B [0.6.1a - Vanilla Balanced]
« on: November 08, 2013, 03:03:29 AM »
been playing this for a bit, and think that the lack of critics is just a symptom of people not wanting to give up epic ships. What is best in life? Arnie sure as heck knows. Not that that's anything new, however. I'm not exactly a veteran, but its strength seems to be the overwhelming firepower that it can bring to bear. The other modders could just come up with bigger ships, though...
On the other hand, it IS a super-capital, and a damn expensive one at that. I find that it becomes more OP when you use guns and missiles from other mod packs. Not sure if this helps anything, but it's feedback, right? :P
I really love your sprite-work, though. You've got some real skill in ship-building :)

178
Discussions / Re: So regarding the new sound effects...
« on: November 08, 2013, 02:52:45 AM »
me likey big HE damage...  8)

179
Discussions / Re: Starsector Community Map
« on: November 08, 2013, 02:39:31 AM »
Live in Germany, am from England.

180
Discussions / Re: Rate the above posters Song/Music!
« on: November 08, 2013, 02:30:56 AM »
7.5/10 I'm not really into electronic music, but this is nice and inventive.

*CAUTION - HEAVY METAL CONTENT - DO NOT INGEST UNLESS VIKING*

:P

and for those who prefer something less toxic:


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