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Bug Reports & Support / Rate of Fire Multipliers Don't Affect Beam Cooldown
« on: August 09, 2012, 02:38:28 PM »
As the title says, the rate of fire multipliers (like getEnergyRoFMult()) doesn't have any effect on a beam weapon's cooldown. Obviously the beams in question would be burst beams, not continuous fire beams.
So, instead of lowering the "chargedown" value in weapon_data.csv for burst beam weapons, they should be lowering the "burst delay" value, where the real cooldown for burst beams is determined. Hopefully this one is easy enough to fix.
So, instead of lowering the "chargedown" value in weapon_data.csv for burst beam weapons, they should be lowering the "burst delay" value, where the real cooldown for burst beams is determined. Hopefully this one is easy enough to fix.