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Announcements / Re: Starsector 0.96.1a (In Development) Patch Notes
« on: January 01, 2024, 02:04:37 PM »
Although I think the squall nerf isn’t entirely unwarranted, I think its HP value might be being nerfed too much. This is because without any hullmods buffing its stats squalls aren’t too hard to deal with. Missile spec’s huge buffs made squalls basically invulnerable though.
I would feel more comfortable with a less severe HP nerf than 50%, but who knows maybe this will be better for everyone at the end of the day. Cool adjustments, thank you for the patch notes!
I'm super excited to see how the other factions new interactions with colony crisis goes. Oh, that brings up another idea.
Now that the Luddic church and hegemony claim two uninhabited systems in the core that have planets to colonize, maybe increasing the weight (if possible) of having a few additional nice traits for the planets in that system would be nice? Nothing spectacular, maybe just like a better chance for a farmable or organics planet in these systems? Food for thought.
c;
I would feel more comfortable with a less severe HP nerf than 50%, but who knows maybe this will be better for everyone at the end of the day. Cool adjustments, thank you for the patch notes!
I'm super excited to see how the other factions new interactions with colony crisis goes. Oh, that brings up another idea.
Now that the Luddic church and hegemony claim two uninhabited systems in the core that have planets to colonize, maybe increasing the weight (if possible) of having a few additional nice traits for the planets in that system would be nice? Nothing spectacular, maybe just like a better chance for a farmable or organics planet in these systems? Food for thought.
c;