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Messages - Piemanlives

Pages: 1 ... 10 11 [12]
166
Mods / Re: Project Ironclads, version 6.4 (0.6.1a)
« on: October 17, 2013, 07:02:20 PM »
Not sure if this has been recorded but when winning guns in the Lottery you do not receive them.

167
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 15, 2013, 11:30:43 PM »
So assuming that 6.2 isn't just going to be bug fixes and tweaks, what can we expect for the next update?

168
Mods / Re: [0.54.1a] Interstellar Federation v1.25
« on: October 15, 2013, 08:20:18 PM »
All that we need now is an update, I wonder what he has in store for us.

169
Mods / Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« on: October 12, 2013, 10:22:26 PM »
Can weapon information be found anywhere?

170
Mods / Re: Neutrino Corp. (v. 1.75)
« on: October 11, 2013, 05:46:34 PM »
I can confirm as far as I've seen existing saves should work however due to the way games work the new system won't appear unless a new game is started.

171
Mods / Re: Neutrino Corp. (v. 1.75)
« on: October 11, 2013, 12:56:04 AM »
Will this break saves or not?

172
Mods / Re: [0.54.1a] Interstellar Federation v1.25
« on: October 07, 2013, 10:07:08 PM »
For me it was mostly the color scheme, however you also missed Babylon 5.

173
Mods / Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: October 07, 2013, 10:06:13 PM »
No problem.

174
Mods / Re: [0.54.1a] Interstellar Federation v1.25
« on: October 07, 2013, 07:42:15 PM »
I love this mod and every thing in it, but am I the only one who realizes how similar some of the designs are to ships from the Blue Planet mod for Freespace 2? Not that I mind of course :P

175
Mods / Re: [0.6.1a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: October 07, 2013, 07:34:12 PM »
According to the other poster his version was not updated, check if yours is the most recent version of both SS and the mod.

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