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« on: April 25, 2017, 08:45:00 AM »
If I wanted to looks at ships pass by hyperspace, I would just get a screensaver. For the sake of gameplay what does making exploration take longer add? Fuel costs are already a good way to designate a ship for exploration; speed isn't necessary and could open up potential problems. Using real life as a reason to do something in a game like Starsector is insane. By that logic we should have to account for crew losses b/c some random crew members got a disease from Sindria.
As far as exploration and s-burn, there are two things which would make it seem a bit more of a prepared voyage. Making s-burn hyperspace only, so that there is a niche for e-burn and faster ships while in systems. This would also give fuel and supplies a bit more value, as they're needed to fully recover from e-burn. The other would be decreasing the amounts of fuel, heavy machinery, and supplies found while exploring. I like that it's there to help lessen the strain of exploration, but atm it allows explorations to last much longer than they prepared for.