Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Toxcity

Pages: 1 ... 3 4 [5] 6 7 ... 38
61
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: April 25, 2017, 12:10:20 PM »
Well we know that:
Spoiler
Those AI survivors are from the 1st AI war, but they didn't seem to make an appearance in the 2nd AI war based on mission descriptions. They also don't appear to be rogue (in the sense that they would attack anyone) since they seem to be looking for Tri-Tachyon officials. They're also not hostile to Tri-Tachyon in the files.
[close]

62
Suggestions / Re: Fighter Balance
« on: April 25, 2017, 09:39:12 AM »
I seriously doubt you used an Astral vs. Eagle. The standard variant with 2 broadswords, 3 daggers, and 1 trident is bomber hell.

Talons atm are hilariously OP compared to everything else just with how good they are at everything. Their swarmers basically eliminate the need for broadswords too, as the missiles act as a good PD screen.

EDIT: The test variants seem really bad. Why all the broadswords? 2 or maybe even 1 release enough flares to make a window of vulnerability. They don't even synergize well with all the bombers. Longbows don't need the help vs. PD, and should be used to help other bombers. Pirahnas and Khopeshes would do better with Claws. The only ones that need Broadswords are Daggers and Tridents. Flashes are best used like Pirahnas or as fighter swarm killers.

63
Suggestions / Hullmod for reduced OP on (D) hulls
« on: April 25, 2017, 08:54:02 AM »
It's strange that the .skin (D) hulls have a hull mod for damaged weapon mounts, but not one for their reduced Ordinance Points. It would be nice for newer players, so that they would know that even if they restored this ship, the ship would still have reduced OP. The destroyed weapon mounts hull mod and this hull mod could even be rolled into one to save space.

64
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: April 25, 2017, 08:48:22 AM »
So with all the new lore in the game I'm surprised this thread isn't busier right now. I know I'm wondering about the AI wars again after playing this update.

65
Suggestions / Re: S-burn balance....
« on: April 25, 2017, 08:45:00 AM »
If I wanted to looks at ships pass by hyperspace, I would just get a screensaver. For the sake of gameplay what does making exploration take longer add? Fuel costs are already a good way to designate a ship for exploration; speed isn't necessary and could open up potential problems. Using real life as a reason to do something in a game like Starsector is insane. By that logic we should have to account for crew losses b/c some random crew members got a disease from Sindria.

As far as exploration and s-burn, there are two things which would make it seem a bit more of a prepared voyage. Making s-burn hyperspace only, so that there is a niche for e-burn and faster ships while in systems. This would also give fuel and supplies a bit more value, as they're needed to fully recover from e-burn. The other would be decreasing the amounts of fuel, heavy machinery, and supplies found while exploring. I like that it's there to help lessen the strain of exploration, but atm it allows explorations to last much longer than they prepared for.

66
General Discussion / Re: Favorite ships of 0.8?
« on: April 24, 2017, 08:56:29 PM »
Yeah, I agree that the combat destroyer are in a really great place. As far as Enforcer goes, Hammerhead can now duel it with the Ammofeed change, and fighters give it a lot of trouble. The Omni-Shield is more a liability when facing fighters, as you don't have the coverage to minimize their damage.

67
General Discussion / Re: Talon balance
« on: April 23, 2017, 06:15:49 PM »
You can make a loadout that is good against fighters though. My Heron has a combo of Gladius, Claws, and Wasps that mauls Talons and other fighters. They also do well vs. frigates+, but aren't to effective due to their low armor penetration.

68
General Discussion / Re: Talon balance
« on: April 23, 2017, 05:43:16 PM »
Talons are an anomaly compared to the other fighters though; everything else is specialized toward a role. Talons have the ability to circumvent non 360 shields, damage armor, and deal alot of damage to hull. No wonder everything else looks bad. Removing swarmers brings them inline with everything else.

69
General Discussion / Re: Favorite ships of 0.8?
« on: April 23, 2017, 05:26:37 PM »
Hammerheads! Various changes have made them a great alternative to the Enforcer for ballistic firepower. The shield is also nice vs. fighter swarms this patch.

70
General Discussion / Re: Talon balance
« on: April 23, 2017, 05:22:33 PM »
Broadswords are great as force multipliers for bombers (flares), and getting some hard flux on shields. They're not meant to be the MG chainsaws they used to be.

Talons are crazy atm. Removing swarmers would be fine, since other fighters already are specialized in terms of weaponry.

71
General Discussion / Re: The Mora
« on: April 23, 2017, 05:12:01 PM »
I'd argue that the problem is more the Mora than Damper Field in general. Some shipsystems just aren't meant to be used on a certain shipclasses. It's very similar to phase skimmer in how annoying it can be to fight, and how it should be applied.

As for Mora, maybe it should just have ammofeed? I like the idea of balancing damper and fighters to cover weaknesses in PD, but it just seems too abusable.

72
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 23, 2017, 07:14:11 AM »
Don't be afraid to blow stuff up to get some salvage. You obviously won't get as good a haul as salvaging, but you will still get similar loot. I blew up a station and got a great deal of organics and volatiles in addition to the usual stuff. The only thing sort of exclusive to an industry player is planet data, which can still be found exploring.

73
General Discussion / Re: The Mora
« on: April 22, 2017, 09:12:52 PM »
The Mora isn't any harder to fight than other opponents, it's just extremely annoying compared to everything else. There are loadouts that can easily counter its fighters, but the Mora itself just takes such a long time to wear down. There's not even a window of opportunity to use strike weaponry due to how damper regenerates. While a nerf to the Mora's stats may suffice, a change to damper would definitely be welcome.

Making it so that damper runs on a cooldown (instead of charges) opens up a predictable window of opportunity to do damage. It wouldn't hurt other damper fielders too much since they are already easily killed when focused by larger ships.

74
Tri-Tach could use more markets, but the amount that Hegemony and League has is fine. It just goes to show how large they are in the scheme of things.

In regards to finding the rarer high-tech ships (phase, Omen, Apogee, etc.), Independents and the Persean League both have them in stock from time to time.

75
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 11:56:16 AM »
Congratulations! Installing now!

Pages: 1 ... 3 4 [5] 6 7 ... 38