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Messages - Toxcity

Pages: 1 ... 35 36 [37]
541
Mods / Re: Project Ironclads Total Conversion, version 6.6.1 (0.6.1a)
« on: November 09, 2013, 01:49:38 PM »
Easy start is starting in the military, so that makes sense.

542
Mods / Re: Project Ironclads Total Conversion, version 6.6.1 (0.6.1a)
« on: November 09, 2013, 01:47:45 PM »
I think it only appears if your in that factions military.

543
Mods / Re: Project Ironclads Total Conversion, version 6.6.1 (0.6.1a)
« on: November 08, 2013, 01:54:45 PM »
Thanks for the update. I noticed one of the Raider gunships for pirates is missing an unstable injector mod like the other two variations.

544
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: November 08, 2013, 04:08:09 AM »
I'm looking forward to all the new additions. Any idea when it will be released?

545
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: November 08, 2013, 03:37:46 AM »
I presume that you still have to join pirates the normal way.

546
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: November 07, 2013, 04:42:29 PM »
It is easier if you start hunting freighters with a fighter wing, to help with the frigate guard. If you want to trade start in the UIN, there is a good trade route back and forth between Centronom and Achiles. Hope that helps.

547
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: November 06, 2013, 02:10:26 PM »
Do I have to be Allies with the Marauders, because when I pay to become a pirate I just become neutral to them.

548
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: November 06, 2013, 01:47:05 PM »
Do conversions appear only when you have what you need for them?
Does the Marauder Hideout have any conversions?

549
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: November 05, 2013, 08:25:00 PM »
This might just be me, but it seems like the stations don't restock.

550
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: October 30, 2013, 03:45:10 AM »
Is there going to be a pirate hull based on any UIN hulls?

551
Mods / Re: Project Ironclads, version 6.5 (0.6.1a)
« on: October 25, 2013, 03:42:22 PM »
For some reason when I play the background is white for both the Campaign and the Missions.

Pages: 1 ... 35 36 [37]