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Messages - Toxcity

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46
Not really a fan. Ship systems and mounts are a major part of a ships balance. Doing this just destroys a bunch of potential future ship designs, and hurts ship identity a lot.

This would also just end up being heavily exploitated. Why would I ever use a Lasher when I could ballistic up a slot on the wolf for needler/phase lance spam. Or better yet a Tempest with a Mauler-Driver combo. Having more choice doesn't always = more decisons. To a new player it would look like that, but to anyone else, all the customization will culminate into a few dominant strategies.

47
Suggestions / Re: Salvage & Recovery takes time
« on: May 16, 2017, 06:13:53 AM »
I feel like those 3 bottom suggestions just raise the 'starting point' of when you can salvage. The mechanic was made so that the player has an easier time building their fleet.

Requiring a tug or salvage gantry could easily hurt a new player financially with their associated fuel costs. And requiring that you spend supplies and heavy machinery on recovering would do the same.

If I can ask, what is the end goal with these suggestions, because it just looks like it's making recovery hard for small fleets, and not really a problem for larger ones.

48
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: May 08, 2017, 06:23:05 PM »
Any ETA on when we can expect 0.8.1a patch notes?

49
Mods / Re: [0.8a] Raccoon's Arms Pack v1.3.2 - Mimicry
« on: May 01, 2017, 10:17:56 PM »
Small thing, but it seems that none of the ships have any Autofit variants to go off of.

50
Mods / Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« on: May 01, 2017, 10:17:41 PM »
Small thing, the Calm, Haze, and Vapor all have too many Autofit variants. Doesn't break anything just a bit strange. The Cirrus also has no Autofit variants available.

51
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.0.7.1
« on: May 01, 2017, 10:13:40 PM »
Small thing, it seems that none of the ships have any Autofit variants to go off of.

52
How the hell do I open the music.bin?

It doesn't look like it's a calssical .bin file magic ISO can't covert it.

Just open it like you would an archive; with something like 7zip or Winrar.

53
Is there anyway to force a weapon to fire? I'm talking about a decorative weapon.

the sound file show hostile, neutral and friendly music for markets and encounters.
The market is self-explanatoriy - type of music playing when you visit the market depending on relation to faction

But encounter - is that a music that players ONLY when a fleet intercepts you (like cargo scan or asking you to activate transponder)?
Since that interaction only lasts a few seconds, is it even worth it to implement something like that? A few seconds of different music?

What about combat music WHILE fighting faction X?

Encounter music is only played when encountering another fleet. Their good for just breaking up the campaign music with something a bit different and/or getting you prepped for a fight. I don't think per-faction music is a thing. I am not 100% on that though.

54
General Discussion / Re: The Mora
« on: April 29, 2017, 07:07:01 PM »
The lack of the energy mount limits its strike/emp damage to missiles, which is fine by me.

55
Mods / Re: (0.8a) Shadowyards Reconstruction Authority 0.6.0.7
« on: April 26, 2017, 07:35:39 PM »
Nice to see this updated! There are some fighter variants in the simulation. They don't break anything, just thought you should know.

56
General Discussion / Re: Talon balance
« on: April 25, 2017, 10:40:45 PM »
The idea was that, to be effective, you would still have to invest in other wings (such as Gladius) to increase the effectiveness of Talons.

I'll go ahead and try out the 1 swarmer version.

57
General Discussion / Re: Talon balance
« on: April 25, 2017, 09:09:49 PM »
I feel like adding an OP cost to talons doesn't really fix the balance problems they present. Especially an OP cost so small. All it does is move the "base cost" unless they are given a high OP cost like 10. Sure I may have to sacrifice 6 OP on my Heron for the Talons, but it will still leave me 94 OP. The talons will also still be talons at the end of the day.

I'd prefer if swarmers were removed. Talons will still have the most dps of a fighter, but will have to rely on others for armor/shield piercing. It also greatlt decreases their EHP.

58
Suggestions / Re: S-burn balance....
« on: April 25, 2017, 05:54:38 PM »
I still think the best nerf (if one is needed) is to limit sustained burn to hyperspace.

I think it would be best to wait until the ability is fully implemented. Once the AI can use it, Alex will probably design an ability to disable or discourage it.

59
Suggestions / Re: Additional uses for comm relays
« on: April 25, 2017, 12:13:27 PM »
I would love to be able to reboot/ rebuild/ repair the inactive relays in other systems so that I would not have to go ALLLLLL the way back into the Core to get bounty updates

Would definitely be a cool little thing to be able to do when exploring.

60
Suggestions / Re: Fighter Balance
« on: April 25, 2017, 12:12:11 PM »
Dagger seems to really be dependent on what system the carrier brings to the table. On the Heron or Astral they are great, but on everything else they only seem to perform worse or as good as the competition.

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