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Messages - Toxcity

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16
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: November 03, 2020, 08:05:26 PM »
While I definitely see the appeal of new weapons, but they need a purpose besides checking off boxes.

17
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 22, 2020, 08:54:39 AM »
The thing with Pirates as starting enemies is that you have easy access to them, while often having access to a station to repair or refit. Pirate ships are also recoverable letting you build up a small (if faulty) fleet early on.

EDIT: When you hit the level cap, does the experience needed to get Story Points level out? Or does the exp needed still increase?

18
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 20, 2020, 07:14:34 AM »
I'm just excited since this patch seems to be giving life to the midgame. Hopefully the fleet composition changes make the bounty progression smoother too.

19
With all the mentions of changes/additions throughout the forums, any chances of patchnotes?

20
General Discussion / Ship Orders
« on: September 26, 2020, 08:15:55 AM »
Didn't see this mentioned anywhere, but it seems like we'll be able to order ships without a colony next patch!

https://mobile.twitter.com/amosolov/status/1309644700765302784

21
General Discussion / Re: Any tips for a pirate playthrough please?
« on: February 03, 2019, 12:31:21 PM »
Pirates will also be getting the Atlas Mk II next version (though don't know how strong that is).

22
Announcements / Re: Starsector 0.9.1a (In-Dev) Patch Notes
« on: February 03, 2019, 12:27:19 PM »
I mean Radiant existing doesn't invalidate every ship not named Paragon.

23
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 16, 2018, 11:18:52 AM »
That station is looking nice. Great job!

24
\o/

25
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.7.2
« on: October 23, 2018, 01:01:08 PM »
What was the inspiration for the Alastor change? Not that it's bad, just curious.

26
Blog Posts / Re: Minefields
« on: March 26, 2018, 05:23:08 PM »
Looking forward to the phase changes and the MINES!!!

Hopefully release soon.

27
Haven't played SS in a while, but nice to see this mod again. Sprites lookong great!

28
Suggestions / Re: Faction relatiosn and ship/weapon unlocks
« on: August 31, 2017, 12:43:57 PM »
Tiers for ships would be the best way to do that (since like Histidine said weapons have tiers atm). At the moment I believe you could script a custom market.

29
Suggestions / Re: MORE weapon groups
« on: August 31, 2017, 12:41:56 PM »
More weapon groups has a biy of a problem with UI taking up space. 5 is already a bit much on some ships. If there were some way to fit the existing weapon groups into a smaller area without affecting readability, I'd expect to see an increase in weapon groups.

30
Suggestions / Re: Ship names by type
« on: August 31, 2017, 12:39:17 PM »
Having unusual names for ships kind of adds to the flavor. Not opposed to it (especially since you're using military ships as the standard) but a civilian ship named mirderking adds a bit of "backstory" to a ship.

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