376
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: November 04, 2013, 10:52:20 PM »I've run into a Null Pointer Exception when running a simulation using an RSF cruiser (Novorogod? The "standard" cruiser) with only a large Porcupine torpedo launcher in the universal mount against a standard ISA destroyer loadout. We approach each other, he starts heaving big torpedoes, I put up my shield and absorb them, fire the Porcupines, and around the time they start to hit the side of his hull the game crashes.
My computer is a lump of junk, though my very limited programming experience makes me think this isn't a memory error, especially since it happens the same way on a "bloated" long-running process and a fresh start of the game. I figure I'd post it here first before the support section since a lot of topics over there have been moved to the modding section; I'll copy this post over if it's an engine issue. The attached log is "fresh," as in I deleted the old one, started the game up and recreated the crash.
Odd. The last thing before the crash was damage allocation. Have no idea what causes it as porcupine and its warheads do have their damage values set properly. Will try to reproduce though.
Annoyingly I can't record it as local video streaming just captures the first frame of the game for some reason. However, I've recreated it 7 times without fail now. Let me know if you need a savefile or something.