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Mods / Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« on: March 25, 2016, 11:44:49 PM »
You could always use the Save Transfer mod to add it later.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
You only need to switch to 64bits if you are using a lot of mods or a large sector in Nexerelin. The normal version should be enough for 4-5 factions plus SS+ and Nexerelin Corvus mode.Mods tend to...
...and cause crashing.
I did try to add the 64-bit JRE a couple of days ago. But I'll be honest, I couldn't get it to work. Even following the instructions. I was obviously doing something wrong, although for the life of me I couldn't figure out what exactly. After a certain amount of time and attempts, I get the red mist when things don't go right. It's a behavioral... well... anomaly that comes with having a short fuse and being a perfectionist. Hence why I never made it as an artist (but that's another story lol).
Will see how it goes for the time being, then if SS ends up crashing (either too often or at a specific point) I'll look into it again.
java.lang.OutOfMemoryError.
Dropbox FTW.
I definitely like it even if I can't figure out what ECM bonuses it's offering me.
or a i being a dunce, and need to wait for this mod to be updated if i haven't already had an ongoing game?This. So far, the only mod I've seen updated to 0.7.2a is Shaderlib.
Where do you go to change the IBB option?startOptions.json
Leeching in progress, many thanks. What's the legacy IBB option do?