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Topics - OOZ662

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16
Suggestions / Toggle to prefer least experienced crew
« on: November 11, 2013, 12:49:35 AM »
Playing the Ironclads mod (at least until the saves got too big to load on my poor old 32bit system...), I noticed there's a fighter specifically designed to be essentially meatshields made of fodder and strife. Problem is, unless I perfectly balance my crew numbers, there isn't a way to make sure I'm only sending greenies to their deaths in these waves of tinfoil.

While such a strategy may not be...humane, it's certainly interesting. ;D

17
Suggestions / Guided Missiles Autofire Based on Range
« on: October 04, 2013, 06:41:36 PM »
The effect of the current system is very noticeable when mounting an MRM on the side ports of a Conquest (maybe the front ports too, I haven't tried). Setting them to autofire will result in the missiles only firing when an enemy ship passes across the designated firing range of the hardpoint. This works fine for something like my OP Dominator that fires an unending stream of death rockets forward, but seems a bit silly for a missile that can be fired off-bore and guide itself.

My suggestion would be to make guided missiles set to autofire only check whether they are in range of your current target (and fire upon it if yes) then if they are in range of another enemy, disregarding the "firing arc" of the launcher all together. I have no idea how hard that would be to implement, though.

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