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« on: February 07, 2015, 07:22:36 AM »
Original Post:-"Well, it seems like this forum is the exact opposite of the ones I'm used to. Instead of everyone being a coder and almost no one making images, everyone is making images but almost no one is coding. Since i need the practice I'll be converting unused sprites into factions. If you guys want me to do something specific with that faction or want me to do certain ships I'll be happy to oblige.
First I intend on adding ships that fit in with vanilla themes so I don't have to make a new faction, but after that I will be adding in stuff that doesn't seem so vanilla-ish into actual factions. I have so much work ahead of me that it's not even funny, but at least it puts me on The Road to Damascus. (subtle hint, subtle hint)."
Now on to why I changed the name of this thread. After careful deliberation and several sleepless nights of Uomoz's Sector, I decided that such mechanics should be brought to curgent version. So with the ships I'm adding from all over these forums (plus a few of my own), I'll be making a brand new Total Converversion mod.
In the final release this mod will include hundreds of new ships and quite a bit of new items and weapons. There will be buildable ships from blueprints, intricate faction relations, mining, salvaging, planet exploring, station conquering, etc.
Of course at first it won't be much to look at, just a few ships and systems. However over time this shall become hands down the largest single mod Starsector will ever see. So if anyone wants to help me, now's the time to step, as I have absolutely no idea what I am doing.
What I want to do:
New Ship Capture Mechanics:
When trying to capture ships you will need engineers to repair the ships systems and crew to actually fly the thing. On the upside if you have tugs you can drag wrecks along with you, but on the downside repairing ships will be harder.
Ships are now made of modules/systems which, if destroyed must be replaced. (They are only ever damaged if the ship is disabled). Also these systems can be upgraded so yay.
New crew Types:
Engineers get things working again, crew will operate ships, officers give ships certain bonuses, and salvage specialists are required to actually take components from ships.
A More Lively Universe:
Bars, Hubs, marketplaces, and cities are all full of interesting characters.
Customizable Weapons:
Made from parts from other weapons and dynamically generated (Or maybe Imma have to do a LOT of work).
Planet Fights!
Massive array of New Systems for you to explore
Prob gonna start out with ~20 or so systems but will expand as new content is finished.
Mining:
You just have to have mining lasers on your ship to mine, as only mining lasers can damage asteroids.
Salvaging:
Some sort of cool minigame I dunno, I'm still tired.
Multiplayer:
Just kidding :p
And MORE!
Check back in a few days I'll have some ships up. Until then enjoy your youth while it lasts.