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Messages - Jay2Jay

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46
Mods / Re: [0.6.2a] The Nomads (v1.0 RC4)
« on: February 09, 2015, 10:08:38 PM »
Sorry to break your hopes and dreams, but Trylobot basically is gone for good. The Nomads and his Trylobox ship editor will soon be phased out and forgotten like all of the other inactive stuff on this forum.
Aaaaand why is he never coming back? (Been scouring  the forums for the answer  for days)

47
Mods / Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« on: February 09, 2015, 08:39:36 AM »
Zut, zut zut zut saperlipopette! (excuse my potty mouth) I really did tried to get rid of those with this release, corrected so many but it seems that me and Open Office aren't that much a good team. I had some propositions to help me with that, I suppose I may ask them again. Though it's not a small job, I have 30 default pages of text in the mod (and twice that in Lore)!

Step 1:copy
Step 2: paste in a word editing program
Step 3: profit.

48
Modding Resources / Re: TwigLib TWIG™ Tech
« on: February 09, 2015, 08:35:40 AM »
Can we manually aim the turrets? I wanna manually aim some turrets.

49
Modding / Re: Want to Make a Ship From my Sketch
« on: February 09, 2015, 08:28:40 AM »
Ya know, if you removed the two hull things in the middle it looks actually very very close to what I had in mind. But if i take that standard away, it looks like the two outside pieces were kinda glued on to the ship. Every piece looks good individually but all together it kind doesn't work :( But hey, your on the right track!

50
Mods / Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« on: February 09, 2015, 08:24:22 AM »
Meh, I like the idea of making my own ships, ya know, to keep it original. o-o

Also, I like this El person, she seems very... cute.

51
Mods / Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« on: February 08, 2015, 09:20:22 PM »
I might join in on this when I get tired of working on Damascus. White and Black for me then.

52
Modding / Re: Want to Make a Ship From my Sketch
« on: February 07, 2015, 05:39:05 PM »
Cool, I just bought a regular intuos about an hour after that post. It's going to take some real getting used to. That's beside the point though, thanks for helping me out.

53
Modding / Re: Making All the Mods
« on: February 07, 2015, 08:32:51 AM »
Yes, yes you may. Those are all prime candidates.

54
Modding / Daedalus Project
« on: February 07, 2015, 07:22:36 AM »
Original Post:-"Well, it seems like this forum is the exact opposite of the ones I'm used to. Instead of everyone being a coder and almost no one making images, everyone is making images but almost no one is coding. Since i need the practice I'll be converting unused sprites into factions. If you guys want me to do something specific with that faction or want me to do certain ships I'll be happy to oblige.

First I intend on adding ships that fit in with vanilla themes so I don't have to make a new faction, but after that I will be adding in stuff that doesn't seem so vanilla-ish into actual factions. I have so much work ahead of me that it's not even funny, but at least it puts me on The Road to Damascus. (subtle hint, subtle hint)."

Now on to why I changed the name of this thread. After careful deliberation and several sleepless nights of Uomoz's Sector, I decided that such mechanics should be brought to curgent version. So with the ships I'm adding from all over these forums (plus a few of my own), I'll  be making a brand new Total Converversion mod.

In the final release this mod will include hundreds of new ships and quite a bit of new items and weapons. There will be buildable ships from blueprints, intricate faction relations, mining, salvaging, planet exploring, station conquering, etc.

Of course at first it won't be much to look at, just a few ships and systems. However over time this shall become hands down the largest single mod Starsector will ever see. So if anyone wants to help me, now's the time to step, as I have absolutely no idea what I am doing.

What I want to do:

New Ship Capture Mechanics:
     When trying to capture ships you will need engineers to repair the ships systems and crew to actually fly the thing. On the upside if you have tugs you can drag wrecks along with you, but on the downside repairing ships will be harder.

Ships are  now made of modules/systems which, if destroyed must be replaced. (They are only ever damaged if the ship is disabled). Also these systems can be upgraded so yay.

New crew Types:
     Engineers get things working again, crew will operate ships, officers give ships certain bonuses, and salvage specialists are required to actually take components from ships.

A More Lively Universe:
     Bars, Hubs, marketplaces, and cities are all full of interesting characters.

Customizable Weapons:
     Made from parts from other weapons and dynamically generated (Or maybe Imma have to do a LOT of work).

Planet Fights!

Massive array of New Systems for you to explore
     Prob gonna start out with ~20 or so systems but will expand as new content is finished.

Mining:
     You just have to have mining lasers on your ship to mine, as only mining lasers can damage asteroids.

Salvaging:
     Some sort of cool minigame I dunno, I'm still tired.

Multiplayer:
     Just kidding :p

And MORE!

Check back in a few days I'll have some ships up. Until then enjoy your youth while it lasts.

55
Modding / Re: Want to Make a Ship From my Sketch
« on: February 07, 2015, 05:59:32 AM »
To be brutally honest I had something completely different in mind as far as color and style, but I like your vision better in a lot of ways. I appreciate the assist. Also, what type of graphics tablet do you use? EDIT: I forgot to say that it's my fault for not labeling hard points, color zones, or giving a specific style so it's really no big deal. Also it was a light destroyer/heavy frigate type of ship so you totally nailed it.

56
Modding / Want to Make a Ship From my Sketch
« on: February 06, 2015, 09:06:46 PM »
So I've been wanting to make a mod for quite some time now, and have just now decided to actually attempt it. Being a decent artist with pencil and paper, I took to sketching basic line work for ships and decided to try making those sketches into a ship image using gimp. It seems like it should be so simple, but I just cannot do it, so I was wondering if you guys would like to take a crack at it or to help me with this (I have become very frustrated, been trying for hours).



Just follow the lines. If I have success with this, I will post more photos and hopefully get a dev thread for Damascus going. Hehehe you guys'll love Damascus.


57
Is this thing still under development? If it is, I'd love to help in anyway I can.... Unfortunately I don't know Java, but I do have the BSF ship editor.... I can also make 2d graphics by hand if that helps....

58
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: October 05, 2013, 09:10:33 AM »
Thank you sir.

59
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: October 05, 2013, 07:58:30 AM »
Okay, first post for me. I apologize if this is a stupid question but, is the list of compatible mods up-to-date?

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